Team creation help please

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lapaten
Posts: 2
Joined: Fri Oct 24, 2014 1:03 pm

Team creation help please

Post by lapaten »

Hello. I have an imprtant question to me. I am totally new to this game, just played some Legend of Grimrock 1 but just like couple of hours. Now i want to go back to this, but i dont really know how to build team. I arleady tested 2 teams, but i have died on first forest... please, help me. I want to complete the game on normal without having much problems, can somebody build an useful team for me?


Sorry for any spelling mistakes.
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Sarumorpheus
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Re: Team creation help please

Post by Sarumorpheus »

The combat in Legend of Grimrock 2 is more difficult than the one in the first game. Many enemies are different among themselves in the sense that they will employ different tactics to fight you, delay you, or even escape. For instance, a giant frog may leap over your group to flank you, while wargs move with extreme speed. It's important to understand how these monsters behave so that you can take them on successfully.

One important aspect to consider while playing this franchise is that you should not have your party stay too long in front of an enemy, lest you be damaged. You will need to combat-dance whenever you get the chance to minimize your damage received. Even a good combination of champions will very likely be heavily punished if you do not use this technique. Basically, you should wait for a monster to step on the square in front of you ;preferebly if they come from either left or right so that they are not facing you directly; then you may use as many attacks as possible, and following that you should move to another square before the enemy can hit you. Rinse and repeat. Once you get used to this method, you should be able to take the offensive more skillfully and gameplay becomes smoother.

I remember not combat-dancing when I started playing the first Legend of Grimrock and the game was much harder; I just stood face to face with an enemy until one of us died. Once I realized I could combat-dance, everything made sense and I finally felt I had the upper hand. :)

These are just some hints that I hope help improve your experience!

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In terms of actual party creation, remember that usually the two champions in the front row will be the ones receiving more damage most of the time, though your other heroes may still be injured if you are flanked or hit by a spell/trap. Nonetheless, the two front characters are the ones at higher risk and, therefore, should be prepared to deal with large amounts of punishment. Even with the combat-dancing described above you are still bound to be hit sooner or later. You should start by selecting classes that are more prone to survival than others for your frontliners, such as Knight or Barbarian. When allocating attributes, traits, and skills, try to follow the same thought pattern and grant them abilities that improve their survivability, such as protection bonuses or more health.

I find alchemy very important in this game, as potions and bombs are extremely useful, so I would recommend having an alchemist in your backrow for the class-ability to grow plants in your inventory, which in turn means you are able to brew more potions and craft more bombs. Don't forget to allocate points in the alchemy skill as well. Your alchemist will still need to deal some damage, and you're able to choose what sort of attacks you'd like him/her to perform. Missile weapons should be a decent bet, though it may take some time until you come across a bow or crossbow. If you decide to take magic with this character, such as Fire or Air, remember that this class needs a specific equipped item to cast spells, such as a wand or a staff.

For the sake of variety, I would have the fourth character be different than the alchemist above. If you make the alchemist a ranger, make your fourth character a battle-mage. (Battle-mages and wizards are able to cast spells from the get-go, with their bare hands.) If you make your alchemist a spellcaster, make your fourth character a ranger. This also means there will be less competition for items and everyone can profit from your finds.


Note that these are just some suggestions and tips to help you start. There are numerous successful party combinations you can assemble.
lapaten
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Joined: Fri Oct 24, 2014 1:03 pm

Re: Team creation help please

Post by lapaten »

What about the farmer class? I heard that this class can become everything, and it is overleveling all other members of team. Is he good?
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Dr.Disaster
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Re: Team creation help please

Post by Dr.Disaster »

Any class in LoG2 can become everything i.e. if you want a Fireball hurling Barbarian go for it.

It's correct that the farmer can and mostly does out-level all other classes BUT! due to his class restriction "You receive no skill points at level 1" he is basically always 2 levels behind. This means when others are level 1 he needs to be level 3 to be on par with them. In other words: he is a challenge class.
Baxter
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Joined: Tue Apr 17, 2012 1:38 pm

Re: Team creation help please

Post by Baxter »

Well, in terms of party building I can give some advice from stuff I've picked up and personal experience, but I haven't played very far.

In terms of front liners, if you don't mind doubling up a pair of berserkers can be a strong choice. Make one a minotaur with headhunter to take advantage of the skulls hidden in game for a strength bonus, and the second maybe an insectoid with quickness or ratling with mutation. Heavy weapons seem to be the strongest, and unlike grimrock 1 there's enough spare to have two members using the same type of gear. Put your starting points into armor and heavy weapons, increase heavy weapons until maxed out, armor to level 4, and then maybe add in some accuracy or critical.

For your back line an alchemist is a necessity as I have found out. The ability to create extra herbs and potion components is a life saver. Guns aren't that impressive, so that leaves throwing or regular ranged weapons (slings/blowpipes/bows/etc). Throwing is determined by strength and ranged with dexterity so take your pick, and maybe also make your alchemist a ratling to take advantage of the mutation trait.
A mage is also probably someone you're going to want to have, or at least someone who can USE magic. In this game you don't HAVE to pick a mage/battlemage to use magic, but all other classes require a wand or orb to cast magic with, they can't just use their hands. Mages/battlemages also get more energy per levelup though so it's good to take one, and of the two the battlemage is much more survivable. Fire and air seems to be the best combination, with an emphasis on fire. 3 fire and 1 air will get you a pretty decent ranged attack that will hit all enemies in a square, add in concentration for more energy and some utility spells and you're pretty set.

Hope that helps somewhat.
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Sir Tawmis
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Re: Team creation help please

Post by Sir Tawmis »

My typical LOG type team is:

Two front are fighter types. So Fighter, Barbarian, etc.
The third is a Rogue, who will specialize in throwing and/or bows.
Fourth one is typically a wizard of some kind.

If you're having difficulty, don't be afraid to rest before moving around (if you don't have any healing potions) - or better, if there's a blue "life crystal" (where it saves your game and heals/resurrects any dead characters) - use that also. I think it takes like 5 minutes for those crystals to recharge. So if needed, after a tough fight - make your way back, hit the crystal and it will heal/resurrect any deceased members.
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