Legend of Grimrock 3

Talk about anything related to Legend of Grimrock 2 here.
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spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: Legend of Grimrock 3

Post by spectre900 »

petri wrote:There are no elves, orcs, dwarves or furries in the world of Grimrock. That's just the way it is.
*adds elf, dwarf, orc and a furry to custom party* Now there is!

On a more serious note, I'm actually glad the usual stereotype fantasy character aren't in the game, or ever will be in the game.

One thing I sorta missed in LoG 2 where those puzzles you have to figure out yourself, it kinda lacked those "aha!" moments when you finally figure something out. it did have some, but it wasn't enough of them. Too many "code" puzzles.

Also auto mapping is too good so I was thinking, what if the map is really dark and you need torches or a light source to read it? Like if you are in a dark dungeon and is holding a torch, your mouse cursor illuminates the map with the light flickering in the dungeon draft, and if you are outside in the daylight the map is nice and bright. Standing near a light source would provide some extra illumination for the map as well, like a lantern or light shaft. It would feel pretty immersive I think.
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Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Legend of Grimrock 3

Post by Saice »

spectre900 wrote: Also auto mapping is too good so I was thinking, what if the map is really dark and you need torches or a light source to read it? Like if you are in a dark dungeon and is holding a torch, your mouse cursor illuminates the map with the light flickering in the dungeon draft, and if you are outside in the daylight the map is nice and bright. Standing near a light source would provide some extra illumination for the map as well, like a lantern or light shaft. It would feel pretty immersive I think.
If you dislike auto mapping just use the old school option.

Light sources for reading would be ok but I'd rather have it more of a yes/no setup I'm not about to spend time moving my mouse all over my map to see stuff. If you have light source you can read you map if you don't have a light source you can not. That would be fine.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
notreally
Posts: 22
Joined: Thu Oct 23, 2014 2:18 pm

Re: Legend of Grimrock 3

Post by notreally »

Some sort of pet class would be cool. Like different animals or even golems and elementals. They'd have some different mechanics for XP, skills, and equipment, but otherwise function the same as other party members.

More spells!
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spectre900
Posts: 124
Joined: Fri Sep 14, 2012 1:47 am

Re: Legend of Grimrock 3

Post by spectre900 »

Saice wrote:
spectre900 wrote: Also auto mapping is too good so I was thinking, what if the map is really dark and you need torches or a light source to read it? Like if you are in a dark dungeon and is holding a torch, your mouse cursor illuminates the map with the light flickering in the dungeon draft, and if you are outside in the daylight the map is nice and bright. Standing near a light source would provide some extra illumination for the map as well, like a lantern or light shaft. It would feel pretty immersive I think.
If you dislike auto mapping just use the old school option.

Light sources for reading would be ok but I'd rather have it more of a yes/no setup I'm not about to spend time moving my mouse all over my map to see stuff. If you have light source you can read you map if you don't have a light source you can not. That would be fine.
I didn't mean that you'd have to mouse over the whole map to see anything, the light source would be big and bright enough to illuminate whatever part of the mas is shown on the screen, only that the brightest area come from the mouse for immersion purposes.

Something like this:
SpoilerShow
Torch in hand.
Image

Light spell.
Image

Light shaft - ceiling light.
Image

Lantern - wall torch.
Image

Moonlight.
Image
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Zo Kath Ra
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Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Legend of Grimrock 3

Post by Zo Kath Ra »

petri wrote:the northern barbarians make dark pacts with deamons
Is that what people do in Finland? ;)
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Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Legend of Grimrock 3

Post by Saice »

Zo Kath Ra wrote:
petri wrote:the northern barbarians make dark pacts with deamons
Is that what people do in Finland? ;)
No no the demons make packs with us.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
bleh_
Posts: 27
Joined: Sun Oct 19, 2014 2:32 pm

Re: Legend of Grimrock 3

Post by bleh_ »

If there will ever be a Grimrock 3, i wouldn't want them to change too much around.

I enjoyed Grimrock 1 and 2 because they are Grimrock 1 and 2.
ArcticMetal
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Joined: Thu Oct 23, 2014 6:33 pm

Re: Legend of Grimrock 3

Post by ArcticMetal »

bleh_ wrote:If there will ever be a Grimrock 3, i wouldn't want them to change too much around.

I enjoyed Grimrock 1 and 2 because they are Grimrock 1 and 2.
I don't think there's anything wrong with change, but on the whole I agree. The core philosophy/gameplay of Grimrock is already so damn good.
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Morgan
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Joined: Sat Mar 31, 2012 12:54 am

Re: Legend of Grimrock 3

Post by Morgan »

Saying seriously, detracting from elven women, it would be great to have some healing spells. For those who don't like chemistry and botany :)
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Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Legend of Grimrock 3

Post by Saice »

Morgan wrote:Saying seriously, detracting from elven women, it would be great to have some healing spells. For those who don't like chemistry and botany :)
While I would like to agree. Health is a resource in Grimrock making it easier to recover will also make Grimrock easier. It is an easier solution to have healing tied to limited inventory items then just your mama bar. Once it is remove as an inventory item and just a spell the whole thing becomes easier.
SpoilerShow
This was my issue with the crystal shield I tossed it on my wizard and BAMB party became basically immortal from there on out.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
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