Assets and introduction to scripting and scripting ref ETA ?

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Assets and introduction to scripting and scripting ref E

Post by Doridion »

antti wrote:
cromcrom wrote:They'll update fast any time me or Petri is happening to work on the page but unfortunately we're still multitasking with a lot of other responsibilities too ;)
Antti, keep cool, there's already lot of tips, tricks, records, on the forum ( Maybe asking for komag to do a new Superthread like for LoG1 ? He done it so well ;) ).

Also, i agree for one thing : Uploading the MQ asset pack and/or the asset definition references. More than script infos, there's most ( quite all ) of the assets structures to create some new one ( or converting assets/textures from LoG1 to LoG2 ) and personnalise our mods.

Again and again, thanks to all the AHTeam for our wonderfull work, and .... try thinking to sleep ;)
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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: Assets and introduction to scripting and scripting ref E

Post by cromcrom »

Woot O_O What's the point of being Almost Humans if you guys SLEEP !
Aw well, thanks for the updates guys ^^
A trip of a thousand leagues starts with a step.
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