Setting the ingame resolution larger than your monitor can display is about the dumbest thing one can do.badhabit wrote:"Accept button not reachable/inaccessible Option menu" for LoG2 inside the given specifications, for physically monitor settings of 1360x786, 1280x1024 in LoG2
Oh noes, it's happening again... [FOV & UI concerns]
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Oh noes, it's happening again... Vert- !
Re: Oh noes, it's happening again... Vert- !
But technical possible, fully supported by windows (you can shift the window around), sometimes useful and inside the LoG1/2 specification, "Dr. I-like-to-cite-the-specification-all-the-time"Dr.Disaster wrote:Setting the ingame resolution larger than your monitor can display is about the dumbest thing one can do.badhabit wrote:"Accept button not reachable/inaccessible Option menu" for LoG2 inside the given specifications, for physically monitor settings of 1360x786, 1280x1024 in LoG2
Also, this shows that the LoG engine mixes up in the detection step physical resolution with window resolution, which I call a clear bug & ultimately the reason why many multi-monitor setups fail.
Last edited by badhabit on Thu Oct 23, 2014 12:09 am, edited 1 time in total.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Oh noes, it's happening again... Vert- !
You call it bug. I call it bollocks on the users end.badhabit wrote:But technical possible, fully supported by windows (you can shift the window around), sometimes useful and inside the LoG1/2 specification, "Dr. I-like-to-cite-the-specification-all-the-time"Dr.Disaster wrote:Setting the ingame resolution larger than your monitor can display is about the dumbest thing one can do.badhabit wrote:"Accept button not reachable/inaccessible Option menu" for LoG2 inside the given specifications, for physically monitor settings of 1360x786, 1280x1024 in LoG2
Also, this shows that the LoG engine mixes up in the detection step physical resolution with window resolution, which I call a clear bug & ultimately the reason my many multi-monitor setups fail.
Re: Oh noes, it's happening again... Vert- !
This thread is derailing quickly...
Fast forward to today, HD has become the norm, 4K is coming, and PC gamers can pick exactly the display they like amidst a vast choice of monitors of all aspects and resolutions.
That's why developers need to make sure their games have what it takes to adapt smoothly to pretty much any and all display.
You can't test every display, just like you can't test every CPU/GPU combination - but you can take user feedback, so... there it is.
Indeed, 20 years ago widescreen gaming did not even exist. And then... slowly but steadily... it became a major issueDr.Disaster wrote:Is it really an issue? 20 years ago when we all had 17 inch CRT's it was normal but today I don't know anybody who is still running resolutions below 1024x768.
Fast forward to today, HD has become the norm, 4K is coming, and PC gamers can pick exactly the display they like amidst a vast choice of monitors of all aspects and resolutions.
That's why developers need to make sure their games have what it takes to adapt smoothly to pretty much any and all display.
You can't test every display, just like you can't test every CPU/GPU combination - but you can take user feedback, so... there it is.