Dex for Ranged Rogues?

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neonesis
Posts: 9
Joined: Wed Apr 11, 2012 9:39 pm

Re: Dex for Ranged Rogues?

Post by neonesis »

maethlin wrote:Yeah, I hate to be "that guy" but this is so fundamental I think we really do need some dev input on this (or I suppose wait a few weeks after people have extensively confirmed via trial and error that a full STR Minotaur warrior is the way to go for ranged while full dex missile weapon characters are essentially gimped).

Would be nicer to have confirmation up-front. :)
Right now there is a problem of this topic simply getting lost in a ocean of release-day talk on the forums ;)

EDIT: If any of the moderators comes by, please consider moving this thread to "General Game Discussion", I feel this is not "Game Hints" anymore.
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Anton
Posts: 38
Joined: Sat Apr 07, 2012 4:36 pm

Re: Dex for Ranged Rogues?

Post by Anton »

Yeah this needs to be straightened out. I've stopped playing 'till this is resolved. I may have gimped my own party :?
neonesis
Posts: 9
Joined: Wed Apr 11, 2012 9:39 pm

Re: Dex for Ranged Rogues?

Post by neonesis »

Anton wrote:Yeah this needs to be straightened out. I've stopped playing 'till this is resolved. I may have gimped my own party :?
My rogue is almost all points in missile weapons, and almost all in Dex. Using bow right now. I have stopped playing because it's quite late now, but I share your concerns - I wanted this rogue to be my main damage dealer, and now it doesn't look well...
maethlin
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Joined: Wed Apr 11, 2012 11:57 pm

Re: Dex for Ranged Rogues?

Post by maethlin »

Unless someone beats me to it when I get home will post request for dev clarification in main forum.
maethlin
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Joined: Wed Apr 11, 2012 11:57 pm

Re: Dex for Ranged Rogues?

Post by maethlin »

Question posted here:

viewtopic.php?f=3&t=636
cokebottle
Posts: 73
Joined: Wed Mar 28, 2012 1:43 pm

Re: Dex for Ranged Rogues?

Post by cokebottle »

It's just a game, right? I'm sure you can beat the game with a sub-optimal speced group. Save the min-maxing for your next playthrough. :)
pi4t
Posts: 13
Joined: Thu Apr 05, 2012 11:07 pm

Re: Dex for Ranged Rogues?

Post by pi4t »

Of course, an alternative solution is just to go up the assassination skill tree. At level 12, (which you can easily reach at level 4, and if you choose human and/or skilled trait, at level 3), you get the ability to make melee attacks from the back row. I agree that that doesn't really count as a 'ranged rogue', though.
maethlin
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Joined: Wed Apr 11, 2012 11:57 pm

Re: Dex for Ranged Rogues?

Post by maethlin »

cokebottle wrote:It's just a game, right? I'm sure you can beat the game with a sub-optimal speced group. Save the min-maxing for your next playthrough. :)
I understand what you are saying, but this is so fundamental (a lot of people really like the notion of ranged specialists, and in practically every RPG ever created with stats, this means a dex character) - I don't think this really qualifies for min-maxing. Someone pouring all their stats into dex when it is actually useless for offense (and almost useless for defense for a rear-rank character) to me isn't a matter of min-maxing.
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flex12
Posts: 18
Joined: Thu Apr 12, 2012 8:04 am

Re: Dex for Ranged Rogues?

Post by flex12 »

So any new updates on this?
Was thinking of starting today with a self made group and actually wanted to make a bow character.

Another question is. Do bows and x-bows require both hands? Or can i put a meele weapon in one hand and a bow in the other?
maethlin
Posts: 42
Joined: Wed Apr 11, 2012 11:57 pm

Re: Dex for Ranged Rogues?

Post by maethlin »

Yes - we got official dev response in the thread I created - click through and read what he said.
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