Clean reset of skillpoints for an alchemist (firearms)

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Vitala
Posts: 2
Joined: Mon Oct 20, 2014 8:02 pm

Clean reset of skillpoints for an alchemist (firearms)

Post by Vitala »

I've just realized that i dont like firearms at all. I have firearms skill at level 4 and it sucks compared to bow with missile weapons 2.
I'm kinda perfectionist and i want to reset 4 skill points spent in firearms. I've found a script to reset skillpoints in LoG1 here viewtopic.php?f=14&t=6728.
I wonder if there is a similar script for LoG2 or at least version for an alchemist only. I believe there are no traits granted by firearms 4 skill so there will be no need to remove traits.
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Jgwman
Posts: 144
Joined: Thu Jun 28, 2012 10:14 pm

Re: Clean reset of skillpoints for an alchemist (firearms)

Post by Jgwman »

There is. I'm creating an item which lets you respec as I did for Grimrock 1 (in my sig). But to fix your issue before I finish up my mod, run this script from the console.

Code: Select all

party.party:getChampion(x):trainSkill("firearms",-4)
Where x is the ordinal index of the alchemist such that
1 2
3 4
is the layout of your party.
Vitala
Posts: 2
Joined: Mon Oct 20, 2014 8:02 pm

Re: Clean reset of skillpoints for an alchemist (firearms)

Post by Vitala »

Thank you. That's exactly what i was looking for
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