Question about multiple Alchemists
Question about multiple Alchemists
Simple question here really, but difficult for me to explain. Not sure if anyone will be able to answer it or not.
Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
Re: Question about multiple Alchemists
Is it really worth it? I believe I read Crystal Flower is 4500 steps. They offer nothing else to the party at all. An extra alchemist is gonna net you maybe 6-8 more +1 stat pots unless you go out of your way to walk walk walk walk walk. I have one alc in my party and it's so rare for them to dupe crystal flowers I'd say it isn't worth it under any circumstance.
Re: Question about multiple Alchemists
It's certainly not worth it if you're actually trying to make a good team but I was just thinking of a gimmick team of four alchemists who stay in bear form 24/7. I wouldn't actually take the alchemy skill on the other 3 and would probably just stack health and damage as much as possible, but alchemists get a decent amount of energy which would be my real main concern with this gimmick.Ribkage wrote:Is it really worth it? I believe I read Crystal Flower is 4500 steps. They offer nothing else to the party at all. An extra alchemist is gonna net you maybe 6-8 more +1 stat pots unless you go out of your way to walk walk walk walk walk. I have one alc in my party and it's so rare for them to dupe crystal flowers I'd say it isn't worth it under any circumstance.
Also I just randomly said crystal flower, but I'd mainly be trying to farm TONS of mana potions so I can stay in bear form indefinitely. I just want to know that if I put one of each type of herb in each of their inventories, if they'll all be producing herbs or not.
edit: also, I remember you! What's up?
Re: Question about multiple Alchemists
Yes, it works as you said. Each alchemists ingredient reproduction is independent.
Re: Question about multiple Alchemists
Thanks man. Definitely going to try these shenanigans on my next playthrough just to see how stupid it isJad wrote:Yes, it works as you said. Each alchemists ingredient reproduction is independent.
Re: Question about multiple Alchemists
SpoilerShow
wasting so much time when you can spawn items from console......
Re: Question about multiple Alchemists
Not everyone wants to cheat, some just want to stay within the rules...N'Zembwa wrote:SpoilerShowwasting so much time when you can spawn items from console......
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Re: Question about multiple Alchemists
Guy this game is called "Legend of Grimrock 2 - The Isle of Nex", not "Spawn all the stuff you need to win".N'Zembwa wrote:SpoilerShowwasting so much time when you can spawn items from console......
Re: Question about multiple Alchemists
They will each get an extra flower at the same time.sergregor wrote:Simple question here really, but difficult for me to explain. Not sure if anyone will be able to answer it or not.
Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
I figure an alchemist is better than a wizard. You get 15 more base health, 45 more over 15 levels. 45 less energy over 15 levels and 10 less from 2 less willpower, but you can make that up with +8 willpower from potions. Or better yet, don't bother. You'll have plenty of base energy and can just make more potions to top yourself off.
My level 12 rogue with a 10-31 + dex (29) dagger, 5 skill, dual wielding is getting 24-65. I think that's something like (10 to 31) * .75 * 2 + 9 to 19.
If I had made him an alchemist, that can be a dex of 37, which gives (10 to 31) * .6 * 2 + 13 to 27 = 25-64, plus extra ingredients for other potions, of course. And that'll also give me 8 more evasion, 16 more accuracy, and 16 more shock resist. Those numbers get worse the higher the base damage, but they seem comparable.
Re: Question about multiple Alchemists
I'd say Im about half wayish through the game and yeah I'm thinking if I do a 2nd play or restart I'll ditch my wizard for something else. Maybe dual Alchemist or something. But I have to say right now Im running all rats Kinght, Barb, Alchem, Wizard and My front line is a beast I went dex for my Knight while he does less damage then my barb he almost never needs a health pot anymore in fights so he does a great job at being a wall. The Barb does crazy damage between their normal Str per level, Mutation, and cheese (the last two being random). The Alchemist I went missle with and they do decent damage and the Wiz blows stuff up.
I think if I had to reroll I would swap the Wiz for a second alchemist and build them as a mage that HP is nice the Engery is good enough and double herb duping would be nice. Though I have to say even with just one Alchem in my current party Engery is not a issue as I always seem to have somewhere in the teens of the herb to make engery pots. Its the rare stuff Im always running low on.
I think if I had to reroll I would swap the Wiz for a second alchemist and build them as a mage that HP is nice the Engery is good enough and double herb duping would be nice. Though I have to say even with just one Alchem in my current party Engery is not a issue as I always seem to have somewhere in the teens of the herb to make engery pots. Its the rare stuff Im always running low on.
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My end game stats LoG 1st play through
My end game stats LoG 1st play through