So far (my characters are level 8 now) I would agree with two things, already mentioned in this thread, that I'm missing in LoG2:
1. No empty bottles needed in alchemy.
2. No claustrophobic suffocating isolation atmosphere.
They are both very minor issues though and it's nothing game-breaking.
I fully understand that LoG2 is a new game with new and unique theme and atmosphere.
About empty bottles, I miss it so hard, now you can't just make potion without recepy.
Abouut charged weapons, probably yes, now it become some kinnd useless, because it takes too much time and energy to charge it, in LoG1 I used that in 'gangbang' situations. But mostly I want the returning of treasures (useless gold things), that was so exciting to find those.
Ixnatifual wrote:I preferred the deeper skill trunks. I felt it was too easy to become a master of a skill in LOG2. I also preferred having 4 points per level up as it made me take a little longer to think about where to place them, which made the leveling up process feel more involved.
exactly the same feeling. I am quite dissapointed from new skill system, I expected much more. Les hope it will be fully moddable
Ixnatifual wrote:I preferred the deeper skill trunks. I felt it was too easy to become a master of a skill in LOG2. I also preferred having 4 points per level up as it made me take a little longer to think about where to place them, which made the leveling up process feel more involved.
exactly the same feeling. I am quite dissapointed from new skill system, I expected much more. Les hope it will be fully moddable
I enjoy both skill systems ... mb this one is more elaborate and allows for more combinations ? Because in LoG 1 you really had to focus one tree