Beta 2.1.10

Talk about anything related to Legend of Grimrock 2 here.
User avatar
xmahle
Posts: 11
Joined: Wed Sep 12, 2012 3:59 pm
Location: Helsinki
Contact:

Re: Beta 2.1.10

Post by xmahle »

petri wrote:
xmahle wrote:I investigated this more and noticed that the bug does not exist if I start earlier save game, in fact there is only 8,5 min of game play between bug/no bug (1. and 2. save games).
Question, did you fight with the bugged warg pair or was the bug already present when you first met them?

Thank you for helping us track down the bug!
The warg-boyz were on the corner all the time, so, no I couldn't fight them, and I think they never moved anywhere.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Beta 2.1.10

Post by petri »

Ok, found the issue. Time passes really fast when resting and due to some precision errors monster's collision box could get left behind in certain rare circumstances. I bet you rested between the no-bug and bugged save games?

EDIT:
This issue will be fixed in the upcoming patch so that this problem should not happen anymore and also old saves will be automatically fixed.

Thank you for your help and sorry for the trouble!
User avatar
xmahle
Posts: 11
Joined: Wed Sep 12, 2012 3:59 pm
Location: Helsinki
Contact:

Re: Beta 2.1.10

Post by xmahle »

petri wrote:Ok, found the issue. Time passes really fast when resting and due to some precision errors monster's collision box could get left behind in certain rare circumstances. I bet you rested between the no-bug and bugged save games?

EDIT:
This issue will be fixed in the upcoming patch so that this problem should not happen anymore and also old saves will be automatically fixed.

Thank you for your help and sorry for the trouble!
Great!

Might be that I pressed r by mistake, did it somewhere while playing. And no trouble because I was anyways going to start over.

Glad to help,
X
Michoko
Posts: 1
Joined: Sun Oct 19, 2014 3:03 pm

Re: Beta 2.1.10

Post by Michoko »

Hi,

Thank you for this great game!

I'd like to suggest a small (and hopefully easy) improvement. Could it be possible to be able to map the "Hide all panels" hotkey please? Right now, it is mapped to ESC, but I don't find it very practical. When you are in the middle of a fight, those panels can really get annoying, and you want to hide them as quickly as possible. Regarding this, I think that using the space bar to hide all open panels would be very handy.

Do you think you could add this hotkey definition in the options, please? That way, everybody could choose the key they prefer.

Thank you!
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.10

Post by Dr.Disaster »

petri wrote:Ok, found the issue. Time passes really fast when resting and due to some precision errors monster's collision box could get left behind in certain rare circumstances. I bet you rested between the no-bug and bugged save games?

EDIT:
This issue will be fixed in the upcoming patch so that this problem should not happen anymore and also old saves will be automatically fixed.

Thank you for your help and sorry for the trouble!
Found a way to re-produce those invisible blockers in 2.1.10

Fight frogs in Keelbreach Bog at a ladder. Climb up the ladder, fight the frog until it's directly before you, then go down. The frog will now try to leap or attack but can't due to different height; you'll get a short blink of the frog at the bottom of the ladder trying this. Now move away from the ladder and try to move back =>> as long as the frog is at the top of the ladder you can't, invisible blocker!
Once the frog moves away the blocker is gone.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Beta 2.1.10

Post by petri »

Dr.Disaster wrote:Found a way to re-produce those invisible blockers in 2.1.10

Fight frogs in Keelbreach Bog at a ladder. Climb up the ladder, fight the frog until it's directly before you, then go down. The frog will now try to leap or attack but can't due to different height; you'll get a short blink of the frog at the bottom of the ladder trying this. Now move away from the ladder and try to move back =>> as long as the frog is at the top of the ladder you can't, invisible blocker!
Once the frog moves away the blocker is gone.
Ok, this seems to be a different bug specific to toads. Thank you for the bug report!
User avatar
Jaelus
Posts: 25
Joined: Sun Apr 29, 2012 6:12 am

Re: Beta 2.1.10

Post by Jaelus »

Dr.Disaster wrote:Fight frogs in Keelbreach Bog at a ladder. Climb up the ladder, fight the frog until it's directly before you, then go down. The frog will now try to leap or attack but can't due to different height; you'll get a short blink of the frog at the bottom of the ladder trying this. Now move away from the ladder and try to move back =>> as long as the frog is at the top of the ladder you can't, invisible blocker!
Once the frog moves away the blocker is gone.
Ran into this bug last night running 2.1.10 as well.
User avatar
Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Beta 2.1.10

Post by Zo Kath Ra »

petri wrote:- zarchtons no longer drop harpoons (not intended behavior)
Why don't you want us to have harpoons? :?
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.10

Post by Dr.Disaster »

Zo Kath Ra wrote:
petri wrote:- zarchtons no longer drop harpoons (not intended behavior)
Why don't you want us to have harpoons? :?
Don't worry, there are still enough to be found/looted.
In addition there are also spears so no need to let Zarchtons drop harpoons.
User avatar
Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Beta 2.1.10

Post by Saice »

Zo Kath Ra wrote:
petri wrote:- zarchtons no longer drop harpoons (not intended behavior)
Why don't you want us to have harpoons? :?
It is more that they don't want you to have that many that early. Its a balance thing.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
Post Reply