Ok, so what's better in high-end game?
A dual wielding barbarian or a dual wielding rogue? Does the plus 1 bonus strength / level up, fill the 15% damage gap up from rogue? Assuming you get the best strength based light weapons?
The rogue's crit class bonus of 1% per level applies only to throwing or missile weapons, not melee.Dematto wrote:Don't forget crits.
I can't remember how that gets factored in to dps calculations.
Barbarian= (Damage Formula) * 1.05 * Crit Damage Modifier
Rogue = (Damage Formula) * 1.2 * Crit Damage Modifier
Is that it?
? I'm not sure what you're getting at. A barb can dual wield with 3 points in Light weapons and backstab with 3 points in critical. A rogue's class bonus is that the dual wield penalty is 25% vs the usual 40% and that's all as the 1% crit chance per level is with missile weapons. You would put 5 in light weapons anyways to increase your damage as a rogue.Jirodyne wrote:You guys are also forgetting one other thing. If your standing still, tanking an enemy face to face, the Barb would be better because of higher health and normal dmg. However, if your a person that likes to kite around enemies, and get behind them, a Rogue only needs 3 points in Light Weapon and 3 Points in Crit to be able to double backstab an enemy for triple dmg with each weapon. Add in 2 points in Acc, and he can do that from the backrow too. A Barb trying to do backstab tripple dmg would need 5 points in Light Weapons, and 5 points in Crit too, 4 points more than the Rogue that can put 2 points in Acc, and 2 points anywhere else.