Luj1 wrote:1. Charged weapons
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3. Empty bottles
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Those are mainly the points I'd agree with.
1. Charged weapons were nice ressources to save up for hard fights that could be spammed out regardless of the character's energy, and that was good how it was. But what I like is the fact that even things like the lightning rod now can be simply used as a weapon. And isn't the charge some kind of energy that sits inside the item?
2. I don't think the new interface is that bad... and if forces one to make the potions before going into a fight, that's good IMHO. But it could save the recipe that has been entered to save clicks when "mass producing" some heal pots for the whole group.
3. I miss those bottles. They were a very imporant ressource that forced you to decide which potions you'd brew to have them ready especially early in the game as you just have a limited amount of them. But they should stack, just like the potions now do.
I might add that I don't like the fact that Vitality and Willpower don't give Health and Energy by leveling up anymore, but as far as I've played now (Level 7 party, almost the second element thingy collected), I had no big problems though, so I think the whole game is balanced to the new system and that's OK as it is, but it's a change that looks very strange (and in 2.1.9 even buggy due to the tooltip text) at the first sight. One clear advantage of the new system is though, that characters who start with low Vit and raise it later in the game by reading tomes, getting equip, etc. get the same boost as those who increased it right at the beginning. Giving those items to low stat characters in LoG1 didn't help much. So overall, this is a point where I just have to see the whole game yet until I can really say if I like it or not.
Luj1 wrote:4. No Enchant Arrows spells
(One of the things that I LOVED in Grimrock 1 was enchanting youre own arrows with magic ! )
Oh... didn't know that yet, but that's really a bummer. I used those enchantments everytime I fired my bows. And it added some "elemental" control to the missile weapons users, so they could adapt to enemies just like the mages with mutliple schools. As for the stacking: I just used a single sort of them at a time, problem's just that they haven't been picked up at all which is another ballpark. Very big dislike here, too
My point N°. 5: Auto pickup. Extremely great feature. But why doesn't the game remember what I've shot thoughout the world and doesn't pick them up again as soon as I've got none left in my hands? This was a big gripe in LoG1 already. It just would have to know if it's been shot by hand action and pick it up no matter what. If there's no space in the hand in meantime, got for a free inventory slot, but get it back.
N°. 6: I still don't like that Sokobaning of items on the ground. I love to establish some locations where I throw in everything I find, and I want it sorted, with some kind of order in it. But as soon as I move around, all those items are being pushed around, and I really hate that. Makes organizing the glory hole a pain in the ass. I understand it's been made so that widescreen users (who I wasn't when playing LoG1 BTW) can pick up things because the image gets cut off at the upper and lower border. But is't it possible to grab things from the closer half of the next tile already? It wouldn't be problematic to get things without the moving at least in my imagination.