Combat

Talk about anything related to Legend of Grimrock 2 here.
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Combat

Post by Chimera005ao »

Why would it bother you if a player was able to do that?
It might bother the devs to go through all the extra work.
And it'd bother me if the monsters were balanced around being able to stand there and fight them.

I'm trying to think of a way to make it turn based AND allow movement mid battle WHILE still being balanced with the same stats, and I just can't picture it. Say the monster throws a fireball. That fireball would have to move in a turn-based fashion too. Puzzle projectiles and traps would also have to be turn based. There are a surprising number of puzzles that require quick thinking, and for those and monsters, the god-like reflexes would make things too easy. You'd get cornered a whole lot less often (the way I die most of the time)
You'd have to have different timers for movement and attacking.
I also find that some of the challenge comes from deciding what attacks to prioritize. Do I swing with my charged great axe, or brew a potion? With turn based you'd pretty much always do optimal damage, and evade a whole lot less.
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Mychaelh
Posts: 190
Joined: Fri Apr 06, 2012 4:07 pm
Location: Thuringia

Re: Combat

Post by Mychaelh »

I DEMAND roguelike bumping combat for Grimrock!
:P
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