Hi.
I am starting anew with a new party. I am swapping my human knight for a Minotaur barbarian and I am removing the firearms skill from my rattling alchemist. Too low damage output and you have to conserve ammo. What do you think? I got an archebus but I wasn't proficient enough to test it.
EDIT. To add insult to injury, firearms tend to jam easily. I haven't checked whether the alchemist can create pellets or not at higher levels.