antti wrote:The UI still works in a similar fashion
Okay, let me be a bit more specific.
The fixed vertical FOV is great to accomodate all sorts of displays, so thanks for that. However the UI scaling remains a problem on wider-than-HD displays. Here's what the game looks like on a triple-screen display...
Main menu: the enormous, cut-off logo overlaps menu items. The menu itself scales correctly.
Game: the UI scales to the side, i.e the right end of the right-hand monitor.
The same issues affect single-screen 21:9 displays as well, to a lesser extent. (Yes, 21:9 monitors are a thing now. Gotta love PC gaming !)
Meanwhile a lot of other games feature either a centered UI, or even an user-defined UI scaling setting to avoid these issues...
Such diverse games as
Borderlands 2,
Euro Truck Simulator 2,
Wargame or obscure indie
Retrobooster, all have ways to tackle the issue of UI scaling. In a game like LoG where the UI is not just an accessory, but a crucial element of gameplay, this is a real problem.
I'm glad that you guys made sure the game was fine-tuned for 4:3 resolutions - just please don't overlook the other end of the display spectrum