Grimrock 2 working with WINE

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Morgan
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Re: Grimrock 2 working with WINE

Post by Morgan »

e8hffff wrote:I'm crashing straight after starting game from character creation.
same problem, wine-1.7.28, linux mint x64, intel 4000 video :(
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fataddict
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Re: Grimrock 2 working with WINE

Post by fataddict »

Confirming that LoGII works fine with wine version 1.7.28. I am using PlayOnLinux with the unsupported installer on Ubuntu 14.04. It launched directly into full screen, full resolution with no problems at all. I was able to create my party and play the game.

Hope this helps some of you.
Jodark
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Joined: Thu Oct 16, 2014 8:29 pm

Re: Grimrock 2 working with WINE

Post by Jodark »

Hello,

It's not working with Debian Wheezy and Wine 1.7.28.

Error in main
grimrock2 crashed.
Click on debug link to get more details.
minmay
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Re: Grimrock 2 working with WINE

Post by minmay »

I rescind my previous comment. The main game runs fine in Wine, but the editor does not. The screen flickers black and I can't click anything. Anyone else have it working?
Grimrock 1 dungeon
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fataddict
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Re: Grimrock 2 working with WINE

Post by fataddict »

Update on Wine compatibility:

I did experience a d3d error while it was attempting to load a texture and the game crashed. I was several hours into the game before this happened though.
Washac
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Re: Grimrock 2 working with WINE

Post by Washac »

Can this thread be made a bit clearer as to the fact that it is to do with running the game in Wine under Linux.
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fataddict
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Re: Grimrock 2 working with WINE

Post by fataddict »

Washac wrote:Can this thread be made a bit clearer as to the fact that it is to do with running the game in Wine under Linux.
Your previous post says you are attempting to install with Wineskin. Have you tried something else, like PlayOnMac with Wine 1.7.28? It may sound strange but I have different results with different software. Codeweavers, Wineskin, Wine, PlayOnLinux/Mac may all yield different results on your system.

Or are you looking for a walk-through to install it?
Washac
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Re: Grimrock 2 working with WINE

Post by Washac »

fataddict wrote:
Washac wrote:Can this thread be made a bit clearer as to the fact that it is to do with running the game in Wine under Linux.
Your previous post says you are attempting to install with Wineskin. Have you tried something else, like PlayOnMac with Wine 1.7.28? It may sound strange but I have different results with different software. Codeweavers, Wineskin, Wine, PlayOnLinux/Mac may all yield different results on your system.

Or are you looking for a walk-through to install it?

I created a winskin with wineskin winery using the 1.7.28 engine and the game will not even install into it, it starts to then errors towards the end of the installs. CrossOver does exactly the same. Will try PlayOnMac, will go seek that out now and see how I get on, thanks for that pointer :)

Nope, tried PlayOnMac and it does the same thing just will not install into the wrapper.

Errors encountered torads the end of the install into wrapper.

Unable to execute file Shutdown.
<OK>
Shellexecuteex failed code 2
File not found
<OK>
Runtime error (at 68:445)
<OK>
Runtime error (at 196:799)
Out of range
<OK>

And that is it no install.
minmay
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Re: Grimrock 2 working with WINE

Post by minmay »

minmay wrote:I rescind my previous comment. The main game runs fine in Wine, but the editor does not. The screen flickers black and I can't click anything. Anyone else have it working?
So, more detail on this: the editor displays 1 frame, then displays sheer black for a while. While it isn't displaying black, I can click on things, but since it's only one frame I need multiple tries. With no dungeon loaded, it displays a frame every 0.3 seconds or so. With standard assets loaded (new dungeon), it takes about 30 seconds to display a frame. If I make a dungeon that doesn't load standard assets, it manages a frame every 0.5 seconds or so. The size of the window does not affect the delay.

Tried virtual desktop and changing Windows version. Made no difference.

edit: decided to try running the editor in virtualbox, but the game crashes on startup complaining about an attempt to compare number with nil in autoDetectResolution in Config.lua.

edit: So this issue also happens in the original Grimrock, but apparently at least one person was able to use the editor. Time to try screwing around with older versions?
Last edited by minmay on Sun Oct 19, 2014 10:30 am, edited 2 times in total.
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e8hffff
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Re: Grimrock 2 working with WINE

Post by e8hffff »

Morgan wrote:
e8hffff wrote:I'm crashing straight after starting game from character creation.
same problem, wine-1.7.28, linux mint x64, intel 4000 video :(
I think the problem is the default win64 setup of wine. We need to get a win32 based architecture going. Note you still use x86-64bit version of wine but you set environment variables to trigger a win32 version of wine, a prefix...

I plan to test today. I'll move all my games over to the new profile.
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