The Class Update!

Talk about anything related to Legend of Grimrock 2 here.
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: The Class Update!

Post by Chimera005ao »

Now if you want to go totally random that's pretty easy to do in character selection
- select the 1st player slot and click the dices beside "Name", "Race", "Class", "Attributes", "Traits" and "Skills"
- repeat for the number of characters you like to have and start the game
Ah, so you do have to.
A 'random all' button would have been nice, at least per character. But at least those are there, it could be worse.
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diceman
Posts: 25
Joined: Sat Jun 14, 2014 12:13 pm

Re: The Class Update!

Post by diceman »

I think, I made up my mind now, at least a little, what my party will look like. I will have a Ratling (with the Mutation-Trait) in Front (I love a little chaos), and besides him an Insectoid named "Brundlefly". And in the back not 1, but TWO human Alchemists, blasting away with Steampunky Guns. Yes, I think that sounds about fun. :D
Nim
Posts: 1
Joined: Tue Oct 14, 2014 6:24 pm

Re: The Class Update!

Post by Nim »

Something I don't get about the Battlemage and Wizard. It says that their class advantage it the ability to cast spells with their bare hands? Does that mean other classes require an orb or staff to cast if they take points in a casting skill?
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: The Class Update!

Post by akroma222 »

At a guess, I would say so... as it was in Grimrock 1 (mages can cast with bare hands... Rangers needed a staff/orb to cast)
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: The Class Update!

Post by Chimera005ao »

At a guess, I would say so... as it was in Grimrock 1 (mages can cast with bare hands... Rangers needed a staff/orb to cast)
Rangers could cast spells in the first Grimrock?
I thought you needed a few points in an element before you could use the weakest spells. Unless you're talking about custom spells...
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