Legend of Grimrock 3
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Legend of Grimrock 3
While we're waiting for LoG 2 and speculating about it, we might as well speculate about LoG 3
LoG 2 has some genuinely new features compared to LoG, like
- outdoor areas
- sloping ground (the beach scene with the rock golem)
- floors above floors
Other than making the game not tile based, what completely new features could be added to LoG3?
LoG 2 has some genuinely new features compared to LoG, like
- outdoor areas
- sloping ground (the beach scene with the rock golem)
- floors above floors
Other than making the game not tile based, what completely new features could be added to LoG3?
Re: Legend of Grimrock 3
Well since log2 adds a third dimension to the map (you can now move up and down imstead of just change to a different 2d map plain, It would only be LOGical if log 3 adds a fourth dimension wich you can move through
Re: Legend of Grimrock 3
Zo Kath Ra wrote:Other than making the game not tile based, what completely new features could be added to LoG3?
- Range weapons that can fire on the diagonal.
- Trap Spells. Delayed Fireball; wards of paralysis/ blinding/ terror.
- Interactive obstructions and hazards... like a slime pit/bog that kills if fallen into, but can be frozen solid on the top by a cold spell, and walked across; for a short while.
- Levitation, shrink/enlarge, spells to ~for instance, climb into a drain and out the other side somewhere else.
- Summoning spells for special attacks, and/or wandering allies.
(Special attacks like a swarm of Hornets; or spawning a dropkicking Imp; that fades after the attack.) - Split parties. Like in Realms of Arkania.
(Puzzles that require split parties!) - Fearful/obstinate NPC's that may decide to split from the party due to terror spell; or fear of a location.
- Intra-party combat... either from a shady NPC deciding to betray, or wandering doppelgängers in the maze.
- Monsters (like the Ogre), that attack more than one square at a time.
Re: Legend of Grimrock 3
Key based attacks. At the moment you still have to click on the icons to engage a fight.
I would like to press a button to start magic which could use the numblock(some keyboards and some notebooks still have that!).
So it could be done like press 1 to 4 for the primary attacks and then R-T and F-G for secondary attacks.
Or maybe prepare some magic spells before combat which also could be hotkeyed. Depending of the level of the character you could start with ...say prepare 3 spells at the beginning. That could be 2 attack spells and 1 healing spell.
I would like to press a button to start magic which could use the numblock(some keyboards and some notebooks still have that!).
So it could be done like press 1 to 4 for the primary attacks and then R-T and F-G for secondary attacks.
Or maybe prepare some magic spells before combat which also could be hotkeyed. Depending of the level of the character you could start with ...say prepare 3 spells at the beginning. That could be 2 attack spells and 1 healing spell.
Mr WILSOOOON look i MADE FIRE!
Thanks for the laugh Almost Human
Thanks for the laugh Almost Human
Re: Legend of Grimrock 3
Please never make it non-tile based.
Re: Legend of Grimrock 3
Irony at the internet does not always work. But you nailed it!jwdenzel wrote:Please never make it non-tile based.
Re: Legend of Grimrock 3
I want to see multiple Islands, with vastly different climate zones (Deserts, Snowy Mountain-Tops, Lush Jungles, Woods, etc.) and Cities and Towns with Inns and shops, like in the ISHAR-Series. And please, please, please, keep the story simple. I don't want to click through multiple pages of NPC-dialogue until I may advance. Some dialogue is okay with me, but keep it short, sweet and straightforward.
Re: Legend of Grimrock 3
just make LOG III
I dream of a multiplayer game, with a good story, and something you can play with your friends... (maybe a mix of d&d, heroquest, descent... all those tabletops dungeon grawling games are not so far grom LOG, in a way...)
I dream of a multiplayer game, with a good story, and something you can play with your friends... (maybe a mix of d&d, heroquest, descent... all those tabletops dungeon grawling games are not so far grom LOG, in a way...)
ad&d / ff / d&d
- Sir Tawmis
- Posts: 989
- Joined: Mon Jul 30, 2012 8:15 am
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Re: Legend of Grimrock 3
Not sure how Multiplayer would work in a Dungeon Crawl. Who commands which way the party is going to go in such an instance?pulpum wrote:just make LOG III
I dream of a multiplayer game, with a good story, and something you can play with your friends... (maybe a mix of d&d, heroquest, descent... all those tabletops dungeon grawling games are not so far grom LOG, in a way...)
(And great avatar by the way! Remember all of those books fondly!)
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
Re: Legend of Grimrock 3
Realms of Arkania let the party split up.Sir Tawmis wrote:Not sure how Multiplayer would work in a Dungeon Crawl. Who commands which way the party is going to go in such an instance?pulpum wrote:just make LOG III
I dream of a multiplayer game, with a good story, and something you can play with your friends... (maybe a mix of d&d, heroquest, descent... all those tabletops dungeon grawling games are not so far grom LOG, in a way...)
(And great avatar by the way! Remember all of those books fondly!)