The Class Update!
- Sir Tawmis
- Posts: 989
- Joined: Mon Jul 30, 2012 8:15 am
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The Class Update!
http://www.grimrock.net/2014/10/13/char ... -revealed/
You guys are so mean!!
"Let's just reveal the races and classes - oh, but this one thing! You have to wait!"
You guys are so mean!!
"Let's just reveal the races and classes - oh, but this one thing! You have to wait!"
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
- thomast8991
- Posts: 16
- Joined: Fri Oct 10, 2014 10:12 pm
Re: The Class Update!
Thanks, AH, for sending out this update. It's fun to plan out parties, so having this info helps a lot.
Now the only thing missing is the actual skills/traits available, as well as how you allocate points, and that data is better conveyed via the interface.
Just curious, but do the attributes function the same way (or similarly) as in LOG1?
Now the only thing missing is the actual skills/traits available, as well as how you allocate points, and that data is better conveyed via the interface.
Just curious, but do the attributes function the same way (or similarly) as in LOG1?
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: The Class Update!
I love all the possible tweaks, bonus/malus to the classes and races. I think creating new classes are going to be a lot of fun !
I also loved the -50% chance to have body parts hurt. I am really eager to know more about this system. I love those realistic stuffs. VEry nice, AH
I also loved the -50% chance to have body parts hurt. I am really eager to know more about this system. I love those realistic stuffs. VEry nice, AH
A trip of a thousand leagues starts with a step.
Re: The Class Update!
Without knowing the skills/traits my party looks like that at the moment:
Front Row - Minotaur/Fighter - Lizardman/Rogue
Back Row - Ratling/Alchemist - Insectoid/Wizard
The minotaur with his low dex will sometimes miss, but with his str scaling skills he will make up for that.
Dual wielding Lizardman with great hit/crit and evasion stats + aditional magic defense, so he wont die so quickly to magic.
Ratling as an alchemist, because of the hoarder skill he can have more stuff in his inventory. Firearms are also looking good with his dex and evasions stats + he is immun to diseases, so he can still heal the party up when the other guys are affected by some status ailment.
And the last member is the Insectoid Wizard with high energy and magic damage - the hard shell also sounds very interesting on a wizard, with a bit luck he may will surive a crit hit or something like that lol
Only the traits are missing now! xD
Well, I will see - the excitement is killing me... But only 6. more ours for the first Let´s Play
Front Row - Minotaur/Fighter - Lizardman/Rogue
Back Row - Ratling/Alchemist - Insectoid/Wizard
The minotaur with his low dex will sometimes miss, but with his str scaling skills he will make up for that.
Dual wielding Lizardman with great hit/crit and evasion stats + aditional magic defense, so he wont die so quickly to magic.
Ratling as an alchemist, because of the hoarder skill he can have more stuff in his inventory. Firearms are also looking good with his dex and evasions stats + he is immun to diseases, so he can still heal the party up when the other guys are affected by some status ailment.
And the last member is the Insectoid Wizard with high energy and magic damage - the hard shell also sounds very interesting on a wizard, with a bit luck he may will surive a crit hit or something like that lol
Only the traits are missing now! xD
Well, I will see - the excitement is killing me... But only 6. more ours for the first Let´s Play
- Sarumorpheus
- Posts: 98
- Joined: Wed Oct 01, 2014 12:54 pm
Re: The Class Update!
It's good to finally know the classes! I'm curious about the eighth one, though.
- Chimera005ao
- Posts: 187
- Joined: Sun Jun 29, 2014 8:34 am
Re: The Class Update!
-50% chance of getting a body part injured
firearms have 50% less chance to malfunction
When dual wielding they suffer only 25% penalty
All rather interesting.The classes give the characters a starting point and nudge towards a path without forcing it upon them. Every class can advance in the 16 available skills as they like. For example, nothing is stopping your Fighter to learn some magic as long as you advance your Fighter in the spell casting skills.
I can't plan my party without knowing traits and skills though... XP
Re: The Class Update!
Hmm. Fighter, Alchemist and Wizard probably. Then either knight or dual wielding rogue to the front row. And at least one ratling is a must.
And of course somewhere in the future I can see a solo run with a battle mage..
And of course somewhere in the future I can see a solo run with a battle mage..
- Sir Tawmis
- Posts: 989
- Joined: Mon Jul 30, 2012 8:15 am
- Contact:
Re: The Class Update!
I am just looking forward to the replayability the variety of classes offer. I will eventually play every class (may do more than one game at a time). Just to get a feel for all of them.
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
Re: The Class Update!
Sucks to be me, because most of the time, when playing RPGs, I go for the humanoid option, since I can best identify with a character roughly looking myself. But Kudos to the designers, apparently they tried to do something different here: no Orcs, no Elves, no Gnomes or Gnolls. Instead we got Minotaurs, Insectoids, Lizardmen and Ratlings. An all human party would be kinda boring, so much is clear, but I haven't yet decided. I guess, it all depends whether I can find a cool looking Portrait-Artwork among the options.
- Sarumorpheus
- Posts: 98
- Joined: Wed Oct 01, 2014 12:54 pm
Re: The Class Update!
Agreed. Great to have variety!diceman wrote:But Kudos to the designers, apparently they tried to do something different here: no Orcs, no Elves, no Gnomes or Gnolls. Instead we got Minotaurs, Insectoids, Lizardmen and Ratlings.
Also...
Insectoid:(-50% chance of getting a body part injured).
Now the true question is, how many limbs do insectoids actually have?!