Request: centered interface (for Eyefinity/Surround)
Request: centered interface (for Eyefinity/Surround)
The game looks great on Eyefinity/Surround displays, but gameplay is a different story...
With the interface sticking to the right edge of the display, LoG being a mouse-centric game is barely playable.
What's more, the automap screen is messed up.
Would it be possible to confine the interface to the central area of the display ?
With the interface sticking to the right edge of the display, LoG being a mouse-centric game is barely playable.
What's more, the automap screen is messed up.
Would it be possible to confine the interface to the central area of the display ?
Last edited by ztorm on Sat Apr 14, 2012 11:15 am, edited 2 times in total.
- Crashbanito
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Re: Request: centered interface
Wow, the amount of screen real-estate you're given with that setup must really give you an advantage.
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Re: Request: centered interface
I'm not looking for an advantage. I just love brick walls !
Re: Request: centered interface
This is exactly what I came up with in another thread: viewtopic.php?f=3&t=323#p4152ztorm wrote: Would it be possible to confine the interface to the central area of the display ?
Yeah, I think they should do it.
Re: Request: centered interface
It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up.
The interface should, I believe, be customizable. Guild Wars has a pretty good example of a really easy to customize UI. You can enter a customization mode and drag/drop every element as well as resize them. This would be a fantastic addition, in my opinion.
The interface should, I believe, be customizable. Guild Wars has a pretty good example of a really easy to customize UI. You can enter a customization mode and drag/drop every element as well as resize them. This would be a fantastic addition, in my opinion.
Re: Request: centered interface
This is not true at all. I took a screenshot standing in the same place in both 1920x1080 and 5760x1080 resolutions (3x the horizontal resolution). Then I layered them in photoshop. In terms of FOV the 2 images align perfectly. The only visible difference between the 2 images is from torch flickering. If I could take those 2 screenshots in the exact same moment they would probably be 99.99% identical in the middle.Ice wrote:It's probably better if you just play on one display in either case, because the game has a locked horizontal FOV which means that your vertical FOV is cut if you have a really wide display set-up..
http://i91.photobucket.com/albums/k312/ ... OVtest.jpg
The Black&white part of the image is the 1920x1080 screenshot.
Re: Request: centered interface
Huh, that's interesting. It was like that in the tech demo, so maybe it's been changed since.
I still play in 4:3 though, since it does give me more vision than 16:9. Maybe beyond that point it just adds to the sides. No clue though, I don't use multiply displays that way, haha.
I still play in 4:3 though, since it does give me more vision than 16:9. Maybe beyond that point it just adds to the sides. No clue though, I don't use multiply displays that way, haha.
Re: Request: centered interface
Seconded!!! This game looks great across 3 screens, we just need a way to pull the UI closer to the center (and the map screen).ztorm wrote:Would it be possible to confine the interface to the central area of the display ?
In this game, it's immersion factor more than FOV advantage.Crashbanito wrote:Wow, the amount of screen real-estate you're given with that setup must really give you an advantage.
Re: Request: centered interface
Cheers Mameluk !
Check first post for another reason to center the interface: the automap.
Check first post for another reason to center the interface: the automap.