[Mod] The Elder of Murwynd Woods - release version 1.05
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Part 4 of the Let's Play: https://www.youtube.com/watch?v=oUqTRAd ... e=youtu.be
1h24 this time...
In this fourth episode, we work our way to the Arkosa keep through spidery caves, vanquish a mind-attacking cube fragment, do some enchanting, discover a long-forgotten dragon cavern, and die a few times playing at Indiana Jones and the Traps of Doom.
More fun to come!
1h24 this time...
In this fourth episode, we work our way to the Arkosa keep through spidery caves, vanquish a mind-attacking cube fragment, do some enchanting, discover a long-forgotten dragon cavern, and die a few times playing at Indiana Jones and the Traps of Doom.
More fun to come!
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Wow, the release version looks nice! I will play it through as soon as I get my *balant self-promotion* Android game Balloon Gentleman finished (which I've been doing since ORRR2). Currently in Beta (and vill be released during first week of October). I'll have a nice ~week before Log2 in between;)
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Wow, Balloon Gentleman looks very well done, congrats!
Finished Dungeons - complete mods to play
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Hi all,
while still not finished one room round robin #2 I had to start this mood due to its fantastic visuals and comments here in this thread but as with ORRR2 I now here get mad with this additional UI to switch weapons and drink potions because -
I cannot reduce the size as I see it in the let plays of Komag and Diarmud -
So.... please shed a light how to shrink it. Mouse drag and drop on all edges etc does not work, I wonder is it a console command or sth to easy for me to spot?
while still not finished one room round robin #2 I had to start this mood due to its fantastic visuals and comments here in this thread but as with ORRR2 I now here get mad with this additional UI to switch weapons and drink potions because -
I cannot reduce the size as I see it in the let plays of Komag and Diarmud -
So.... please shed a light how to shrink it. Mouse drag and drop on all edges etc does not work, I wonder is it a console command or sth to easy for me to spot?
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
The toolbar get's scaled depending on which resolution you set for the game.Fagris wrote:Hi all,
while still not finished one room round robin #2 I had to start this mood due to its fantastic visuals and comments here in this thread but as with ORRR2 I now here get mad with this additional UI to switch weapons and drink potions because -
I cannot reduce the size as I see it in the let plays of Komag and Diarmud -
So.... please shed a light how to shrink it. Mouse drag and drop on all edges etc does not work, I wonder is it a console command or sth to easy for me to spot?
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
SoI have to live with it. Thanks for the quiiick answer
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Press , to hide it completely.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Aaaand part 5: https://www.youtube.com/watch?v=gSXinR5 ... e=youtu.be
Thn this fifth and last episode, we discover some of the keep's secrets, get stuck, unfortunately search the entire mod for a red orb that was one room away, but hey, we get some good final fighting sequences and reach the endgame with 10/12 secrets!
Thanks for watching
---------
It was great to play this, thank you skuggs! I didn't find two secrets, one in the ruins and one in the keep, so I didn't get the 4th char.
One thing I didn't understand at all, and didn't find the answer on this thread: what to do with that daemon head + receptor + pit room on level 2 of the ruins?
Thn this fifth and last episode, we discover some of the keep's secrets, get stuck, unfortunately search the entire mod for a red orb that was one room away, but hey, we get some good final fighting sequences and reach the endgame with 10/12 secrets!
Thanks for watching
---------
It was great to play this, thank you skuggs! I didn't find two secrets, one in the ruins and one in the keep, so I didn't get the 4th char.
One thing I didn't understand at all, and didn't find the answer on this thread: what to do with that daemon head + receptor + pit room on level 2 of the ruins?
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Diarmuid wrote:One thing I didn't understand at all, and didn't find the answer on this thread: what to do with that daemon head + receptor + pit room on level 2 of the ruins?
SpoilerShow
The demon head shots poison bolts once your release the large herder and it's walking around in the room with the pit. You can re-check that in your second video. Now when the poison bolt hits the receptor it opens a secret room. The only thing i'm not sure about is why the head stops shooting for you. In my play-thru's i managed to get the head to shot with a skeleton archer i lured back into that room
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
SpoilerShow
Ah... so maybe it's triggered by a monster stepping on a "monster-triggered" pressure plate in the room...