[Mod] The Elder of Murwynd Woods - release version 1.05

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Jaberwoke »

Really enjoying this mod. thank you for creating it.
Stuck now though
SpoilerShow
I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cube room" must deactivate it but just can't see it.
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Isaac
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Isaac »

Jaberwoke wrote:Really enjoying this mod. thank you for creating it.
Stuck now though
SpoilerShow
I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cube room" must deactivate it but just can't see it.
SpoilerShow
What's almost never the best option, sometimes is.
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Diarmuid
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Diarmuid »

Hey everyone!

Finally I've got some time to play this mod, sooooo Let's Play: https://www.youtube.com/watch?v=q94rSbIPOtE

I've loved the coverage Komag did of the ORRR2 with his videos, so I'll happily give back the favor to another fellow modder who's been a pillar of this community. 35 min only for a start, but more will come soon, I like the thing quite a lot so far.

Enjoy. ;)
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Jaberwoke »

Isaac wrote:
Jaberwoke wrote:Really enjoying this mod. thank you for creating it.
Stuck now though
SpoilerShow
I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cube room" must deactivate it but just can't see it.
SpoilerShow
What's almost never the best option, sometimes is.
Ah, got it Isaac. Thank you. Don't know why I didn't try it in the first place.
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Diarmuid
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Diarmuid »

Part 2 of the Let's Play: https://www.youtube.com/watch?v=_dgZMAs ... e=youtu.be

Sorry I had some framerate and recording problems around 17min to 20min, but defragmented my drive afterwards so things are good for the rest of the vid.
minmay
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by minmay »

Finished 1.05 with all secrets found. Definitely among the best mods around, and by far the most visually impressive - the only other (finished) mod that comes close in that regard is The Mine of Malan Vael, and while that mod's environment was a bit more polished/professional, yours is far more impressive because of the scale. You also have easily the best credits scene so far.
It's true there aren't very many puzzles, but the ones that were there were excellent. This mod also has the best music/ambience of any I've played.

I also spent a long time trying to figure out if I could do anything with the
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pseudobushia hugiflora.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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Diarmuid
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Diarmuid »

Allright, part 3: https://www.youtube.com/watch?v=ZcRqlZy ... e=youtu.be

In this third episode, we clear the Ruins of Lythrin, explore the town of Adrian, learn a lot more about the story, meet a new companion, delve into a mephitic mire and converse with an old willow.

Excitement! Horror! A mysterious power! Stay tuned for the next episode of this great mod.
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Skuggasveinn
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by Skuggasveinn »

@Diarmuid
It's both fantastic and terrifying at the same time to watch you play through this :D
I'm just at the edge of my seat going, why did he do that ?, why did that happened ?, omg that wasn't supposed to happen like that :lol:
I don't know what is holding this mod together anymore hehe, keep them coming Diarmuid.

@minmay
Thanks for the kind words, I'm really glad you liked playing through this, and to be quite honest many things got rushed to get this out before the awesomeness that't Legend of Grimrock 2 ;)
minmay wrote:This mod also has the best music/ambience of any I've played.
, thank you so much.
I scored the music that plays inside the Ruins of Lythrin, the score dances around and then goes directly into Stakulas Grimrock Theme.
My younger brother (artist name Subminimal) created the music and sound effects in the Forest, I created the sound effects and the music that plays in the swamp, the rest is from LoG.

If anyone cares to listen here are the links.
Lythrin score without the environmental effects http://www.zorglubb.net/grimrock/dropzo ... _score.ogg
Murwynd Woods without the animal sounds http://www.zorglubb.net/grimrock/dropzo ... _score.mp3
I started on my own credits song, I was never happy with it and it always seemed out off place, so I went with one of the LoG songs.
unfinished outro score that never got used http://www.zorglubb.net/grimrock/dropzo ... _score.mp3

Regarding the you know what.
SpoilerShow
Like you probably know pseudobushia hugiflora is an easter egg referencing Lands of Lore, but in LoL it's also an easter egg, so you can say that this is an easter egg of an easter egg :D
And just like in LoL it doesn't do anything, unlike The Legend of Kyrandia (where it's originaly from) it boosted some abilities if I remember correctly.

And since we are talking about Lands of Lore :P (I loved that game, the first one mind you, it got downhill fast from the first one :lol: )
As an exercise in 3d modeling (I was reading some tutorials that told me to find something you really like and try to model it) I started re-creating Gladstone Keep.
Here are some ingame screenshots from it with the original from Lands of Lore as a reference.
http://www.zorglubb.net/grimrock/images ... cept_1.jpg
http://www.zorglubb.net/grimrock/images ... cept_2.jpg
http://www.zorglubb.net/grimrock/images ... cept_3.jpg
Skuggasveinn
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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maneus
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by maneus »

The LoL custom pics are really great, Skuggasveinn. Excellent work.
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RMariano
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Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Post by RMariano »

minmay wrote: - - - snip - - -

I also spent a long time trying to figure out if I could do anything with the
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pseudobushia hugiflora.
As did I..... <sigh>


[Mod] The Elder of Murwynd Woods is great fun... everyone should play it.
Regards,

RMariano
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