Pertinent question ! Support for Oculus DK2 ?
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Pertinent question ! Support for Oculus DK2 ?
Hi there my fellow prisoners !
After beating LG1 many times, i wonder if the LG2 will have Rift support.
Its such a great genre and type of game for the rift !
So, i humble ask, LG2 will have support for the DK2 ?
After beating LG1 many times, i wonder if the LG2 will have Rift support.
Its such a great genre and type of game for the rift !
So, i humble ask, LG2 will have support for the DK2 ?
Re: Pertinent question ! Support for Oculus DK2 ?
At the moment no. We can't promise that there will be in the future.
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Re: Pertinent question ! Support for Oculus DK2 ?
I understand.
But please consider the possibility
But please consider the possibility
Re: Pertinent question ! Support for Oculus DK2 ?
My guess is that the Rift isn't a perfect match for the game since the game is so heavily reliant on using the on-screen interface with the mouse. But other than that, it would cool for sightseeing at least.
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Re: Pertinent question ! Support for Oculus DK2 ?
I can confirm that LoG feels amazing in the Rift. I used the 3D injection driver from Tridef with a DK1. While the convergence wasn't perfect and there was no real headtracking (could fake it with mouse look though) the immersion was very deep. The 3D effect was cool too. The darkness and cramped feeling of the corridors became very apparent when it's all you could see. Add in the headphones and creepy sounds and it would be a very intense game for VR.antti wrote:My guess is that the Rift isn't a perfect match for the game since the game is so heavily reliant on using the on-screen interface with the mouse. But other than that, it would cool for sightseeing at least.
There are a couple game projects underway that use the same dungeon/grid movement theme with Rift support. Namely Crystal Rift currently demoing for the DK2. http://www.crystalrift.com/ and Dungeon Kingdom. https://www.indiegogo.com/projects/dung ... f-the-moon
Those are just imitators though, nothing compared to the artfulness of Grimrock.
True, the interface would have to be completely reworked unfortunately, but boy would it ever be worth it. The combat would probably also need to be slowed down to allow for a stand up fight. Running away from monsters backwards and sidestepping all the time would probably lead to an uncomfortable VR experience. A turn based combat system with a VR friendly UI using a controller would work great.
Also, how cool would it be to look over and actually see the avatars of your party members?!
I would be first in line to pre-order an oculus rift version of Grimrock.
Re: Pertinent question ! Support for Oculus DK2 ?
Just chucking my support in for a DK2 version of Grimrock 2
Just pre-ordered it for the imminent release so I'll be playing regardless.
It's probably true about the UI... it would take a substantial effort to support it properly and the devs have set the quality bar pretty high with this series so they probably don't want to release support unless it is great support...
BUT DAMN this game would rock the rift... please please consider it...
If some dev has a spare day and you make a config file where we can enable it and just project the UI on a 2d floating plane that you can turn off/on... that would be fine
Walking around these beautiful environments in VR is what the rift is made for.
And how much more scary will evading monsters be in VR.
Just pre-ordered it for the imminent release so I'll be playing regardless.
It's probably true about the UI... it would take a substantial effort to support it properly and the devs have set the quality bar pretty high with this series so they probably don't want to release support unless it is great support...
BUT DAMN this game would rock the rift... please please consider it...
If some dev has a spare day and you make a config file where we can enable it and just project the UI on a 2d floating plane that you can turn off/on... that would be fine
Walking around these beautiful environments in VR is what the rift is made for.
And how much more scary will evading monsters be in VR.
Re: Pertinent question ! Support for Oculus DK2 ?
Bumping this to add my support for VR!
I think LoG2 would be simply amazing in DK2. It'd benefit the exploration of grimrock, and add another great game to the VR library.
The player's head movements would take over the right-click-to-drag-camera-view... And they'd probably have to move the Party UI more towards the lower-center of view, instead of off to the right. But those would be relatively simple changes.
Exploring the island in VR would be a freaking dream!
I think LoG2 would be simply amazing in DK2. It'd benefit the exploration of grimrock, and add another great game to the VR library.
The player's head movements would take over the right-click-to-drag-camera-view... And they'd probably have to move the Party UI more towards the lower-center of view, instead of off to the right. But those would be relatively simple changes.
Exploring the island in VR would be a freaking dream!
Re: Pertinent question ! Support for Oculus DK2 ?
Having tried LoG2 with stereo-3d glasses, I'm not sure oculus support would be as simple as you'd think. There's some graphics tricks used that don't work in stereo-3d (like items that look like they're on the same level when seen in 2d are not on the same level in 3d), so it would require quite bit of reworking of the rendering engine (as well as art assets) to make it work. And that's just to get the "stereo vision" to work..
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Re: Pertinent question ! Support for Oculus DK2 ?
I would love to see rift/dk2 support as well. I played through the entire game with 3d vision (active 3d glasses) and it was phenomenal. Almost no 3d issues or anomalies. I agree the menu may have issues but it is still one of the best 3d games I have played to date. Thanks for an incredible experience!!
Re: Pertinent question ! Support for Oculus DK2 ?
I just used VorpX to play LoG2 on the DK2. (it's not exactly VR, since it just replicates the experience of playing it on a huge screen in front of you as if you are in a nice home theater) There is a problem with the fire from torches and reflections from water appearing to be rendered on the wrong depth plane. Other than that the 3D effect is cool.
You can also use vorpx to display it as if you were actually inside the game. The immersion is really great with this view. Feels like you're actually standing there, but it lacks head tracking, which is a non-starter, and the combat controls are hard to see and use, so it's not really playable. However, looking up at a charging ogre is truly terrifying. I'm not even going to try to find a spider....
Games like Crystal Rift prove that this type of dungeon crawler with rigid movement system can work very well in VR. The only real challenge is the method of input. I think that the interaction is simple enough that it could be duplicated fairly easily with a controller (click to attack). Motion controllers like the Vive steam controller would be perfect, since you can have natural hand interactions with the world, as well as button and cursor interactions all with the same controller.
A VR version of Grimrock would be slightly different from it's current implementation, but totally doable as the technologies mature.
You can also use vorpx to display it as if you were actually inside the game. The immersion is really great with this view. Feels like you're actually standing there, but it lacks head tracking, which is a non-starter, and the combat controls are hard to see and use, so it's not really playable. However, looking up at a charging ogre is truly terrifying. I'm not even going to try to find a spider....
Games like Crystal Rift prove that this type of dungeon crawler with rigid movement system can work very well in VR. The only real challenge is the method of input. I think that the interaction is simple enough that it could be duplicated fairly easily with a controller (click to attack). Motion controllers like the Vive steam controller would be perfect, since you can have natural hand interactions with the world, as well as button and cursor interactions all with the same controller.
A VR version of Grimrock would be slightly different from it's current implementation, but totally doable as the technologies mature.