HELP NEEDED FOR CUSTOM ITEM GRAPHICS

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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WaspUK1966
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Joined: Sat Aug 09, 2014 9:17 am

HELP NEEDED FOR CUSTOM ITEM GRAPHICS

Post by WaspUK1966 »

Me again! Sorry! Still new to this but learning all the time! Basically, I want to do two things: create custom items for my game using my own graphics, and also to be able to change the appearance say of a item or object already predefined ingame so that I can call it something else eg changing one of the keys or locks to look like a skull etc. I`ve checked on the forum and have installed GIMP 2 plus the DDS plugin. What is the procedure for creating your own stuff using this? Or do I need something else to access the .model files so that I can change them? Any thoughts greatly appreciated..
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Skuggasveinn
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Re: HELP NEEDED FOR CUSTOM ITEM GRAPHICS

Post by Skuggasveinn »

If you want to create your own 3d object (like a skull that's a lock) you will need a 3d program also to create the mesh
Blender is free and good, if you have access to 3D Max, Maya or other programs they will work fine also.

What you need is this
1. GMT (Grimrock Modeling Toolkit) viewtopic.php?f=14&t=3325&hilit=GMT
you use this program to open the LoG models files and export them out, you also use this to convert your own obj files to LoG format.

2. Blender or other 3d program to create your model http://www.blender.org/

3. GIMP or other application that can safe out DDS formated textures. http://www.gimp.org/
3a. If you have access to Photoshop the Nvidia Texture Tools come in handy https://developer.nvidia.com/nvidia-tex ... -photoshop

Then you need to create your model, Texture it, Create a spec map and normal map for your texture. Define the material in your materials.lua, bring your object into GMT and safe it out as a .model
Define your object in your object.lua and then try it out in the game ;)

I created a tutorial some time ago that goes into taking an existing object from LoG and changing it using Blender(took a pillar and made it broken). You can start by having a look at it
viewtopic.php?f=14&t=4043

I also more recently made a tutorial about how to create simple animated objects for LoG using Blender (spear trap)
viewtopic.php?f=14&t=6560&p=69317&hilit ... inn#p69317

If you run into any troubles then just ask again and we will try to steer you in the right direction

Skuggasveinn
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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msyblade
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Re: HELP NEEDED FOR CUSTOM ITEM GRAPHICS

Post by msyblade »

This may be useful for learning to use the tools Skuggs mentioned.

viewtopic.php?f=14&t=5506&p=60340&hilit ... ial#p60340

And this is a tutorial from a fella learning on the fly, after reading the previous thread.

viewtopic.php?f=14&t=5611&p=61508&hilit ... ial#p61508

Hope this helps!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
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Isaac
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Re: HELP NEEDED FOR CUSTOM ITEM GRAPHICS

Post by Isaac »

In addition to all that Skuggs mentions there is also GrimFBX; a good tool if you get into animating the objects. Blender allows direct export as FBX, and GrimFBX allows direct conversion from FBX to .model & .animation pairs.

Additionally John has even one more tool that should be used... The atlas toolkit, this simplifies Icon creation for custom item creation.
http://www.johnwordsworth.com/legend-of ... s-toolkit/
http://www.johnwordsworth.com/legend-of ... k/grimfbx/
http://www.johnwordsworth.com/legend-of ... l-toolkit/
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