[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4 finished)

Post by eLPuSHeR »

Good thing I haven't restarted again yet. Thanks Akroma. 8-)
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akroma222
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4 finished)

Post by akroma222 »

A good thing indeed :(

Banaora has just alerted me to a slight issue with the curing spells...
(I had added a little surprise in for cure poison.... which I thought I had tested properly but had not :cry: )
I have just uploaded 3.4.2 to nexus with the fix
Hopefully this doesn't inconvenience anyone too much
Very sorry for the hassle :oops: :oops:

Akroma
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4 finished)

Post by eLPuSHeR »

Well. I have found what seems to be another bug. I have a minotaur with the "headhunter" trait in my party. I have found two skulls but attack value remain the same. Is this normal? I have to check it again just to be sure.

Also, I don't remember the movement being so laggy but it could be my imagination.
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akroma222
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4 finished)

Post by akroma222 »

Phew!! :lol:

Yes yes... normal skulls do not increase attack power any more....
they are just one of many skulls/bones that are used in the bonecrafting system 8-)

Cant say that I have experienced the same laggy movement...
my pc isnt tops at the moment though and I usually drop the texture filturing down to medium...

Where abouts are you up to sir??

Akroma

EDIT - headhunter is still necessary to use the bone crafting grimoires....
Minotaurs can choos ethis trait at start up .... or any champion can use the vial of ogre blood to gain that trait.... OR
SpoilerShow
Ogre blood can be used with necrochemy to give the all champions the headhunter trait
eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4 finished)

Post by eLPuSHeR »

Thanks for checking it out Akroma. I will start 3.4.2 this afternoon.

PS - Could you rewrite the thread's title to include latest mod subversion, e.g, 3.4.2?
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eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)

Post by eLPuSHeR »

I have found a FUNNY bug. I did cast blood curse twice and my party HP was reduced to 0. But I could continue playing with all four skulls guys. Couldn't die but couldn't attack either. Man, thas was cool.
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jimirenton
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)

Post by jimirenton »

Hi there,
I'm playing the 3.4 version and there seem to be an issue at the "take all the time you need" puzzle. Whatever I do with the 2 buttons, no doors open ! And I saw on the video that it should open a door in the hallway. Is there something I'm missing or is it a bug ?
Thanks for your help.
eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)

Post by eLPuSHeR »

Are you using 3.4 or 3.4.2? No bug here. I did that puzzle yesterday.
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)

Post by akroma222 »

jimirenton- This puzzle has never had any bugs... regardless of which version it is...
maybe you are not hitting the buttons fast enough?? There is only a small margin of time for error :D

eLPuSHeR- that is funny! I have never seen that :o but Im going to try it now :D
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)

Post by jimirenton »

Thank you for your help, I was indeed too slow :)
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