[MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
My thoughts exactly.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Due to lack of time for now its just basic mod
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
I have some now free time to fix missing or bugged buttons or doors.
If any one can help me find - testing the dungeons that will be very appreciated.
Only floor nr and smal info about where is issue.
Last bugged button I have found on floor 15.
help via console will be great.
If any one can help me find - testing the dungeons that will be very appreciated.
Only floor nr and smal info about where is issue.
Last bugged button I have found on floor 15.
help via console will be great.
- Chimera005ao
- Posts: 187
- Joined: Sun Jun 29, 2014 8:34 am
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
30 new monsters.
I was excited to play this for a look at what other people do with custom monsters.
2 floors in I was bored. The dungeon design is...generally a bunch of unnecessarily long straight corridors, and unnecessarily large rooms.
4 floors in I was questioning why I was continuing, there was heavy doubt in my mind that the monsters could be interesting enough to warrant the search, or interesting at all.
6 floors in I quit.
Maybe your monsters just need a smaller dungeon.
I was excited to play this for a look at what other people do with custom monsters.
2 floors in I was bored. The dungeon design is...generally a bunch of unnecessarily long straight corridors, and unnecessarily large rooms.
4 floors in I was questioning why I was continuing, there was heavy doubt in my mind that the monsters could be interesting enough to warrant the search, or interesting at all.
6 floors in I quit.
Maybe your monsters just need a smaller dungeon.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
There are really brand new monsters, but you have to go very deep to find them. Besides, they are hard to kill, even with a optimized party, which, unfortunately, makes the dungeon a disapointment.
A better layout, with less levels and more puzzles would be great, also cut a bit the dificulty to kill those monsters would make it worth
A better layout, with less levels and more puzzles would be great, also cut a bit the dificulty to kill those monsters would make it worth
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
survival wrote:
Last bugged button I have found on floor 15.
help via console will be great.
someone know how to fix this button ?
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
All the best for 2016 ! Folks, I was having some fun playing this mod until I found no button in level 15.
Last post informed that a bug had been fixed. Some time has passed since then and I hope that Survival still checks this forum. I have downloaded v. 2.5 dated May 28, 2014. Where is the button or could somebody tell me how to solve this problem using the console ? Thanks in advance.
Last post informed that a bug had been fixed. Some time has passed since then and I hope that Survival still checks this forum. I have downloaded v. 2.5 dated May 28, 2014. Where is the button or could somebody tell me how to solve this problem using the console ? Thanks in advance.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
I shall attempt this dungeon. Seems interesting.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
OK. I found out one button in level 15 (inner corridor with fireballs on right wall going north). It opened the southern door. But I licked each tile and could not find the second button. Any help ? Thanks in advance.
Welcome Alino. Having better luck please give me a hint.
Welcome Alino. Having better luck please give me a hint.