
Yes I cannot save anymore. I think I will have to start from scratch....

I'm so sorry. I know it sucks - I had no idea that a global alcove list would cause the game to do that. I know that, now, though, so my next mod will never run into that issue. I promise it's worth finishing!eLPuSHeR wrote:OMG...![]()
Yes I cannot save anymore. I think I will have to start from scratch....
Thanks!edemskicz wrote:Great dungeon! But I was stuck in level 7
SpoilerShow
Really? The final door at the end didn't open? It did for me...that's really weird. Are you sure you got all four of them? I'll take a look tonight - export myself into the level and see what happens.eLPuSHeR wrote:I am starting over.SpoilerShowAfter destroying for summoning portals and killing the four uggardians, I got stuck there, with both doors locked.
EDIT 2: I think the game falls short in the maces department.
Fixed, for sure this time; I exported it out and tested saving it personally with every alcove on level 8.eLPuSHeR wrote:Well, both the cudgel and ogre hammer suck. It seems there is neither Knoffer mace nor warhammer to find.
And by the way. Started playing 1.2 from scratch. I have reached level 8, and as soon asCAN YOU CHECK IT PLEASE?SpoilerShowI placed a shining shield in an alcove (first one), the savegame error popped up again.
PS. I think it would be a good idea if you would write down the mod version in the readme file.
Hi, did you know that reading, but throwing a rock me, then thoughtDarsithis wrote:Thanks!edemskicz wrote:Great dungeon! But I was stuck in level 7
SpoilerShow
Hey! Did you read the text by the wall?