I've started my second mod, hot on the heels of the first, Stronghold of Daemurra. This one is more simply titled "Hidden Temple". As the premise goes, a group of miners broke through a tunnel and found the entrance to a dank, deep dungeon. The first few men to enter never returned and thus you and your companions arrived to clear things out. Unfortunately the mine and dungeon have been taken over by a malevolent force called The Source who strips you of your gear and seals the exit behind you.
http://steamcommunity.com/sharedfiles/f ... =266683576
Attached are screenshots of the first two levels in the mine:
http://i.imgur.com/Vyg7uON.jpg
http://i.imgur.com/gMgQ3x8.jpg
http://i.imgur.com/klBOAV3.jpg
http://i.imgur.com/xF5wrnh.jpg
http://i.imgur.com/IqMEUAq.jpg
http://i.imgur.com/5S2SYsP.jpg
http://i.imgur.com/GGmSVAL.jpg
http://i.imgur.com/lT92rFQ.jpg
Level 3:
http://i.imgur.com/c7QMFNu.jpg
http://i.imgur.com/FuhPKPh.jpg
Level 4:
http://i.imgur.com/1cJRiPV.jpg - neat custom items for puzzles
Credits:
- Mines Tileset by Phitt (http://www.nexusmods.com/grimrock/mods/145/?)
- Deep Dungeon by Daniv (viewtopic.php?f=14&t=4574)
- Deep Temple by Daniv (viewtopic.php?f=14&t=4574)
[MOD] Hidden Temple (WIP)
[MOD] Hidden Temple (WIP)
Last edited by Darsithis on Sat Jun 07, 2014 7:04 am, edited 2 times in total.
Re: [MOD] Hidden Temple (WIP)
Nice. It look great. I am looking forward to playing this.
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Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [MOD] Hidden Temple (WIP)
Sweet. I've learned from the last one, so hopefully no save-game bugs. I'm hoping to make some more difficult puzzles in this too - I want it to be a little less forgiving than my first mod.eLPuSHeR wrote:Nice. It look great. I am looking forward to playing this.
Re: [MOD] Hidden Temple (WIP)
I've started work on the fourth level, including a fun puzzle that I hope will stump some people!
Re: [MOD] Hidden Temple (WIP)
Finished level 4 with some fantastic puzzles and secrets, including a two-level secret and some fun stuff to figure out. If you guys wanna test it, you can help me see how well the balancing is going this time in terms of combat & weapon availability.
Re: [MOD] Hidden Temple (WIP)
It's been a long time but I recently returned. This mod has been updated to level 7 on Steam so far.