[Mod] Stronghold of Daemurra
Re: [Mod] Stronghold of Daemurra
OMG...
Yes I cannot save anymore. I think I will have to start from scratch....
Yes I cannot save anymore. I think I will have to start from scratch....
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
I'm so sorry. I know it sucks - I had no idea that a global alcove list would cause the game to do that. I know that, now, though, so my next mod will never run into that issue. I promise it's worth finishing!eLPuSHeR wrote:OMG...
Yes I cannot save anymore. I think I will have to start from scratch....
Re: [Mod] Stronghold of Daemurra
No worries. At least if anyone else is going to play this mod it won't run into this nasty issue.
Two levels remaining you say? I *could* try finishing it without saving.
I have downloaded v1.2 just in case, though.
Best regards.
EDIT:
Tried to make a run for level 10, but as soon as I touched the healing crystal the game also crashed to desktop.
Also, I got stuck there.
I am starting over.
EDIT 2: I think the game falls short in the maces department.
Two levels remaining you say? I *could* try finishing it without saving.
I have downloaded v1.2 just in case, though.
Best regards.
EDIT:
Tried to make a run for level 10, but as soon as I touched the healing crystal the game also crashed to desktop.
Also, I got stuck there.
SpoilerShow
After destroying for summoning portals and killing the four uggardians, I got stuck there, with both doors locked.
EDIT 2: I think the game falls short in the maces department.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
Great dungeon! But I was stuck in level 7
SpoilerShow
Re: [Mod] Stronghold of Daemurra
Thanks!edemskicz wrote:Great dungeon! But I was stuck in level 7
SpoilerShow
Hey! Did you read the text by the wall?
SpoilerShow
Stand in the center of the room - below the light source - and throw a rock in front of you and to your left. That'll open the door
Really? The final door at the end didn't open? It did for me...that's really weird. Are you sure you got all four of them? I'll take a look tonight - export myself into the level and see what happens.eLPuSHeR wrote:I am starting over.SpoilerShowAfter destroying for summoning portals and killing the four uggardians, I got stuck there, with both doors locked.
EDIT 2: I think the game falls short in the maces department.
No maces? I did put in a cudgel and an ogre hammer in a few places but I'll see what I can do to balance that.
Re: [Mod] Stronghold of Daemurra
Well, both the cudgel and ogre hammer suck. It seems there is neither Knoffer mace nor warhammer to find.
And by the way. Started playing 1.2 from scratch. I have reached level 8, and as soon as
CAN YOU CHECK IT PLEASE?
PS. I think it would be a good idea if you would write down the mod version in the readme file.
And by the way. Started playing 1.2 from scratch. I have reached level 8, and as soon as
SpoilerShow
I placed a shining shield in an alcove (first one), the savegame error popped up again.
PS. I think it would be a good idea if you would write down the mod version in the readme file.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
Fixed, for sure this time; I exported it out and tested saving it personally with every alcove on level 8.eLPuSHeR wrote:Well, both the cudgel and ogre hammer suck. It seems there is neither Knoffer mace nor warhammer to find.
And by the way. Started playing 1.2 from scratch. I have reached level 8, and as soon asCAN YOU CHECK IT PLEASE?SpoilerShowI placed a shining shield in an alcove (first one), the savegame error popped up again.
PS. I think it would be a good idea if you would write down the mod version in the readme file.
I also added all of the maces to the game on various levels.
EDIT: I also tested the disruptor and the four portals on level 10, Council Chambers. It did indeed open the final door to the final fight once all four portals were destroyed. The final door is by the green rooms.
Re: [Mod] Stronghold of Daemurra
Thank your. Well, I am not sure if I want TO START ALL OVER again.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
Hi, did you know that reading, but throwing a rock me, then thought I conjured fire, lightning ...Darsithis wrote:Thanks!edemskicz wrote:Great dungeon! But I was stuck in level 7
SpoilerShow
Hey! Did you read the text by the wall?
BTW, second shield can be taken at the beginning of level 8;-)
SpoilerShow
Re: [Mod] Stronghold of Daemurra
The game crashed when I attacked Aegis´s Fang