I'm glad to hear you are still excited despite the lack of updates! We really should write a new post...
Anyways, I can report that things have been moving along at a great pace and the game already feels like a worthy sequel. There's still some work to do, especially regarding balancing the levels/items/monsters and of course polishing
everything but at this point, pretty much all the features we intend the game to have are there.
Recently me and Petri have been systematically going through all the levels of the game where each day we pick one area (that might actually cover something like 1-4 levels) that we focus on and do everything we can to improve that one place. It might be level design (layout, puzzles, combat, item placement, secrets), game design (underwater gameplay mechanics, herbs and potions), or visuals (lighting & atmosphere, particles, items & environment objects), audio (ambient & environment sounds, monster sounds) or even interface (automap improvements and such). One day for each area is not a lot of time but doing a pass like this over the whole game really improves the overall experience since this way we always tackle the weakest spots of the game without getting stuck into a details for too long.
