[Mod] Stronghold of Daemurra
[Mod] Stronghold of Daemurra
I've completed my 10 level mod, Stronghold of Daemurra. It has a starting and ending cinematic along with a small storyline of Jandall through the notes he's left behind and the secrets he's uncovered. I am not the most amazing person with puzzles but I put in a fair share of interesting things including timed pit runs, "find the right alcove", multiple item unlocks, and teleporter puzzles (there are more than that) along with a pile of fun secrets I think you will enjoy getting to.
http://steamcommunity.com/sharedfiles/f ... =254399478
http://www.nexusmods.com/grimrock/mods/377/?
Let me know what you think! I had a few people test it before that resulted in some rebalancing of items and monsters to hopefully make it more smooth to level.
Extra Credits:
- Frozen/High Temple/Northern Dungeon by Daniv
History:
v 1.1 - Fixed a major design flaw that prevented you from finishing level 7
v 1.2 - Fixed wrong textures and stairs in a few places
v 1.3 - Finally fixed a major Grimrock bug that causes the game to crash if you save the game in Level 8. Also, rebalanced with mace weapons added to the levels including the Icefall Hammer.
v 1.4 - Removed the "throw a rock" trick on level 8 and replaced it with a spawner you have to dodge. Added a level-wide secret that requires pretty much finishing the level to access
v 1.5 - Rewrote how the final battle works with the four summoning portals that should stop it from causing the final door to remain locked
http://steamcommunity.com/sharedfiles/f ... =254399478
http://www.nexusmods.com/grimrock/mods/377/?
Let me know what you think! I had a few people test it before that resulted in some rebalancing of items and monsters to hopefully make it more smooth to level.
Extra Credits:
- Frozen/High Temple/Northern Dungeon by Daniv
History:
v 1.1 - Fixed a major design flaw that prevented you from finishing level 7
v 1.2 - Fixed wrong textures and stairs in a few places
v 1.3 - Finally fixed a major Grimrock bug that causes the game to crash if you save the game in Level 8. Also, rebalanced with mace weapons added to the levels including the Icefall Hammer.
v 1.4 - Removed the "throw a rock" trick on level 8 and replaced it with a spawner you have to dodge. Added a level-wide secret that requires pretty much finishing the level to access
v 1.5 - Rewrote how the final battle works with the four summoning portals that should stop it from causing the final door to remain locked
Last edited by Darsithis on Fri Jun 06, 2014 3:57 am, edited 6 times in total.
Re: [Mod] Stronghold of Daemurra
Ok, what about nexus? 

Re: [Mod] Stronghold of Daemurra
Agreed. A Nexus release would be great. I am looking forward to playing this.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
I think I uploaded it right - I've never published to Nexus before:
http://www.nexusmods.com/grimrock/mods/377/?
http://www.nexusmods.com/grimrock/mods/377/?
Re: [Mod] Stronghold of Daemurra
I'm submitting a quick update to Nexus. Hopefully no one has gotten far!
Turns out I made a mistake in level 7 and it's impossible to complete it. There are no return teleporters from either side. I've added return teleporters. As well, the skeletons, once dead, in the opening area will prevent you from ever continuing. These skeletons now respawn forever if killed.
Turns out I made a mistake in level 7 and it's impossible to complete it. There are no return teleporters from either side. I've added return teleporters. As well, the skeletons, once dead, in the opening area will prevent you from ever continuing. These skeletons now respawn forever if killed.
Re: [Mod] Stronghold of Daemurra
I hope version 1.1 includes this update.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
Yes that is 1.1eLPuSHeR wrote:I hope version 1.1 includes this update.

Re: [Mod] Stronghold of Daemurra
Downloading!
Re: [Mod] Stronghold of Daemurra
This mod is awesome. I am playing it and loving it.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [Mod] Stronghold of Daemurra
I've been finally playing through it myself for the first time without the aid of the editor. Aside from a few texture mistakes (one prison wall on level 4 and 3 northern dungeon grates in level 6) it seems solid. Level 5 is hard, though, and I am thinking of toning it down, along with removing the ice lizards from level 6 and replacing them with more spiders.
Thoughts?
Thoughts?
Thank you!eLPuSHeR wrote:This mod is awesome. I am playing it and loving it.