[MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Joined: Tue Jan 08, 2013 7:42 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by eLPuSHeR »

My thoughts exactly.
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survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

Due to lack of time for now its just basic mod
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

I have some now free time to fix missing or bugged buttons or doors.

If any one can help me find - testing the dungeons that will be very appreciated.

Only floor nr and smal info about where is issue.

Last bugged button I have found on floor 15.

help via console will be great.
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by Chimera005ao »

30 new monsters.
I was excited to play this for a look at what other people do with custom monsters.

2 floors in I was bored. The dungeon design is...generally a bunch of unnecessarily long straight corridors, and unnecessarily large rooms.
4 floors in I was questioning why I was continuing, there was heavy doubt in my mind that the monsters could be interesting enough to warrant the search, or interesting at all.
6 floors in I quit.

Maybe your monsters just need a smaller dungeon.
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by leewroy »

There are really brand new monsters, but you have to go very deep to find them. Besides, they are hard to kill, even with a optimized party, which, unfortunately, makes the dungeon a disapointment.

A better layout, with less levels and more puzzles would be great, also cut a bit the dificulty to kill those monsters would make it worth :)
Iegor
Posts: 5
Joined: Mon Sep 08, 2014 8:12 am

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by Iegor »

survival wrote:
Last bugged button I have found on floor 15.

help via console will be great.

someone know how to fix this button ?
matuto
Posts: 109
Joined: Wed Jan 06, 2016 2:47 am

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by matuto »

All the best for 2016 ! Folks, I was having some fun playing this mod until I found no button in level 15.
Last post informed that a bug had been fixed. Some time has passed since then and I hope that Survival still checks this forum. I have downloaded v. 2.5 dated May 28, 2014. Where is the button or could somebody tell me how to solve this problem using the console ? Thanks in advance.
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Alino
Posts: 33
Joined: Sun Jan 03, 2016 10:13 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by Alino »

I shall attempt this dungeon. Seems interesting.
matuto
Posts: 109
Joined: Wed Jan 06, 2016 2:47 am

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by matuto »

OK. I found out one button in level 15 (inner corridor with fireballs on right wall going north). It opened the southern door. But I licked each tile and could not find the second button. Any help ? Thanks in advance.
Welcome Alino. Having better luck please give me a hint.
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