[mod] DawnTower - The Escape 1.3.6 Final+
Re: [mod] DawnTower - The Escape 1.3.5 Final
I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.
PS - Man I am tempted to spawn a torch using console...
PS - Man I am tempted to spawn a torch using console...
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- spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final
Ah, well just put the blue gem in the eye socket of that demon head and a door should open. xD (not gonna spoiler that cause it should be fairly straight forward. ^^; )eLPuSHeR wrote:I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.
PS - Man I am tempted to spawn a torch using console...
Torches don't become available until maybe half way through the dungeon, but you can always cast the light spell with Spellcraft at lvl 5.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Yes, I have the light spell. It is a good thing. And I am also keep playing. So far, I am liking this mod.
Intel i7 5960X
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Re: [mod] DawnTower - The Escape 1.3.5 Final
Soon you'll learn there's no need of torches. At the start I was crazy about it, but as you play you'll get used to the dark enviroment. When I finally found torches, I never used them
Re: [mod] DawnTower - The Escape 1.3.5 Final
Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.
I am stuck at level Dining Quarters.
I am stuck at level Dining Quarters.
SpoilerShow
Does anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
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- spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final
Yeah I really need to get a better hint for that part. =/ (and those tapestries or gobelines can't be hit unless there's a wall behind them for some reason. They are just there for decoration anyway)eLPuSHeR wrote:Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.
I am stuck at level Dining Quarters.
SpoilerShowDoes anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
SpoilerShow
But what you have to do is stand on the dark pit in front of the metal door and wait a few seconds.
Re: [mod] DawnTower - The Escape 1.3.5 Final
SpoilerShow
Hmmm... I think I already did that. It seems I didn't wait enough...
EDIT1
SpoilerShow
Dropped down. Found a note with some hints. I still can't figure out this puzzle.
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- spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final
Well...eLPuSHeR wrote:Thanks.SpoilerShowHmmm... I think I already did that. It seems I didn't wait enough...
EDIT1
Can anyone help me with this puzzle? In the interim, I will keep trying.SpoilerShowDropped down. Found a note with some hints. I still can't figure out this puzzle.
SpoilerShow
the clues given on the note should give you a good hint. Like, trying the opposite combination of the ones written on it.
Re: [mod] DawnTower - The Escape 1.3.5 Final
SpoilerShow
Thanks. That's clever. I thought it was just one combination. And I tried lots of them.
Intel i7 5960X
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Re: [mod] DawnTower - The Escape 1.3.5 Final
This is driving me nuts. I am pulling my hair out with this puzzle. Even after getting a hint I am not able to solve it.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)