[MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by lexdr »

Hi, regardless your introduction about "no epic floor" in your dungeon, you should at least add "dm_pillar_walledge" to all convex corners (use spawn scripts for secretdoor open) and some random decorations (to highlight the work of Germanny).
;)

There are some bugs on stairs down to level 2/3.
I will try longer tomorrow.
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

Yes - I have to do some rework on stairs and test the dungeon again.

I found an issues on floor 11

This is very simple mod

- no cinematics
- no decorations

-lots of fightz and crazy monsters :mrgreen:

Mod deleted to rework - I will do some more tests.
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by leewroy »

Ah... I just started it yesterday. :cry:

Btw...is it pure hack and slash or can I expect some puzzles?
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Komag
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Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by Komag »

It's 50 levels, what do you think ;)
Finished Dungeons - complete mods to play
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RMariano
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Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by RMariano »

All the hype...... all the teases.... now, the files are gone from Nexus. :lol:
Regards,

RMariano
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by leewroy »

Komag wrote:It's 50 levels, what do you think ;)
I think it's pure hack and slash. But yet, it can or not contain puzzles now and then, right? :)
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RMariano
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Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by RMariano »

leewroy wrote:
Komag wrote:It's 50 levels, what do you think ;)
I think it's pure hack and slash. But yet, it can or not contain puzzles now and then, right? :)

That's nice..... but where's the file?

As per Nexus;

"No files have been uploaded yet."
Regards,

RMariano
lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by lexdr »

Ok, so, I go down to level 7 but I found no puzzle and no new monster. Is it correct?
Besides, all corridors are very, very, very long and rooms are very, very, very big.
Unlike my mage, I've not enought willpower to continue tonight... ;)

Regarding the bugs, you should review the facing of all your stairs, add the "dm_pillar_walledge" or use a pillar wallset, and check the ceiling's decoration you have removed from Germanny's pack (there are some black holes).
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Allanius2
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Joined: Mon Apr 14, 2014 10:12 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by Allanius2 »

I wanted to try this game, but when I use the link in the first post, there are no files to download.
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by leewroy »

Allanius2 wrote:I wanted to try this game, but when I use the link in the first post, there are no files to download.
Like the author said, the mod is being fixed :)
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