[mod] DawnTower - The Escape 1.3.6 Final+

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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eLPuSHeR
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.

PS - Man I am tempted to spawn a torch using console... :mrgreen:
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

eLPuSHeR wrote:I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.

PS - Man I am tempted to spawn a torch using console... :mrgreen:
Ah, well just put the blue gem in the eye socket of that demon head and a door should open. xD (not gonna spoiler that cause it should be fairly straight forward. ^^; )

Torches don't become available until maybe half way through the dungeon, but you can always cast the light spell with Spellcraft at lvl 5.
eLPuSHeR
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

Yes, I have the light spell. It is a good thing. And I am also keep playing. So far, I am liking this mod.
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leewroy
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by leewroy »

Soon you'll learn there's no need of torches. At the start I was crazy about it, but as you play you'll get used to the dark enviroment. When I finally found torches, I never used them :)
eLPuSHeR
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.

I am stuck at level Dining Quarters.
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Does anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

eLPuSHeR wrote:Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.

I am stuck at level Dining Quarters.
SpoilerShow
Does anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
Yeah I really need to get a better hint for that part. =/ (and those tapestries or gobelines can't be hit unless there's a wall behind them for some reason. They are just there for decoration anyway)
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But what you have to do is stand on the dark pit in front of the metal door and wait a few seconds.
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

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Hmmm... I think I already did that. It seems I didn't wait enough...
Thanks.

EDIT1
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Dropped down. Found a note with some hints. I still can't figure out this puzzle.
Can anyone help me with this puzzle? In the interim, I will keep trying.
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spectre900
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by spectre900 »

eLPuSHeR wrote:
SpoilerShow
Hmmm... I think I already did that. It seems I didn't wait enough...
Thanks.

EDIT1
SpoilerShow
Dropped down. Found a note with some hints. I still can't figure out this puzzle.
Can anyone help me with this puzzle? In the interim, I will keep trying.
Well...
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the clues given on the note should give you a good hint. Like, trying the opposite combination of the ones written on it.
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

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Thanks. That's clever. I thought it was just one combination. And I tried lots of them.
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Re: [mod] DawnTower - The Escape 1.3.5 Final

Post by eLPuSHeR »

This is driving me nuts. I am pulling my hair out with this puzzle. Even after getting a hint I am not able to solve it. :oops:
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