Hello, I'm glad you have finished and liked it!rexornet wrote:Wow! Just finished this and I reckon it has been by far, the biggest and hardest mod I've ever played. In fact, I still don't know how I managed to complete it since many of the battles were just way WAY too hard for me. If I'm honest, some of them also became a really un-enjoyable grind to get through. Still, that's the way it was designed so it's fair enough I suppose. Just because it's a bit too hardcore for me doesn't make it wrong!
Having said that, I was still gripped enough by the story-line not to give up and I did enjoy searching for all the secrets and treasures. Some of the puzzles were a bit too convoluted (for me) and I would never have managed to get through them without the hints and discussion on this thread. IMHO a few extra clues about what to do, especially during the destruction of the factory, would have been a help.
In the end I played for 48 hours and found 115 secrets and 44 treasures.
I think I might have found another couple in the mines but I couldn't find a second blue gem for the door on level 10 and I was unable to open the door that needed the two enriched ores on level 22. For some reason I just couldn't get the adamantite forges to work.
Also failed to find the secret level 43.
Btw, Is it actually possible to find ALL the secrets? What I mean is that when I chose the "short" ending, finding Toorum's Sanctuary came up as a secret for level 25 but when I did the "long" ending it came up as a secret for level 54. Presumably you can't have both in the same game?
Hated the Warden Prison level but that's more to do with the fact that the cube always freaks me out! It has done so ever since the original game. The actual puzzle was cleverly designed but really REALLY tough. It felt like there was no margin for error and it took me ages to get through it... I'm even MORE traumatized by the cube now!
It does make me wonder though if this and some of the other timed puzzles (such as the white blobs firing at receptors) might become impossible to do if you're playing on a machine that has even the slightest bit lag? Fortunately I only tended to experience lag issues when there were lots of monsters on screen; mainly the neverending Shrak Torr on level 9 and anywhere that had a tons of archers.
The Supermachine level was completely bonkers!!! Thank god I kept most of the guns to use on the Red Warden Boss. I'd have probably still been fighting him yet if I was just relying on swords and arrows! That was a crazy battle.
As someone who doesn't know how to operate the console (so no spawning items or teleporting past locked doors for me! ), I'm always in awe of those who make mods for the community. This one has obviously taken a lot of time and effort to put together, so many thanks to Bongobeat even though you have put my stress levels through the roof!
I'm away for a lie down now!
that's true, it is very difficult.
About the factory destruction, I'm still did not know what I can do more to help the player. I have increased the timer before destruction, so that gives more time to escape. Maybe I should increase the timer more? what do you think? Or if you have any idea you are welcome.
I'm adding wall text to show the way.
I'm like you, I have difficult for some battle in the mod, (that's why it's better to start the mode in easy difficulty), and something can help you greatly, the freeze monster spell, it does miracle!
If you think about clues of anything, please tell me in pm or in this thread. I'm actually re-playing my mod and make a correction in the same time. I define the white blobs, only locking some secrets, but no more needed to continue the game.
True, if you choose the shortest way, you can't find all treasures and secrets. I can't manage that, as you can have 2 ways, it was only done to reduce game playing time.
Honnestly I did not like the warden prison too (because of the cube), I've already increased timers for the final room in the prison, what do you think can make it more optimized?
I have not a high configuration computer and play in 1600, with rendering high and texture high, other options are set to low, personally I got lag when theareonan mage launch their spells, I suppose it lags because sometimes they're are four, and they launch four spells in same time, do you have experienced any lag with them?
Most of the players tells me about a lag in level 9, I have actually removed more monsters in the next version of the mod.
anyway it's up to the player to reduce graphic quality, if it is not a recent computer. All setting in low except rendering can help greatly, with a resolution lower that 1920*1080
console tips:
to teleport the party:
party:setPosition(x,y,facing,level)
to heal the party:
party:heal()
to spawn something:
spawn("item_name")
for a torch:
spawn("torch")
you can access the level43, only by the level 13, it is near the stairs for level 14 (after you have choosing the long way, and pass the "mirror" room)
to enrich the adamantite in level 22, press the button of the forge first (better, or sometimes it can crash, don't know why), then place the raw adamantite, don't try the big adamantite ore, it will not work. And don't put 2 items on the forge it will not work.
they are 2 adamantites rock in the level, one is in a secret, the other is in the end, in the "teleports" room. Normally you should have this one.
in the mine level (underground lvl 10):
one blue gem is located in the north: you have to pass a pit puzzle
the other blue gem is in the south, only accessible by level 9. I suppose you have found the door with the daemon head. There is another gate, that gives you access to the rest of the level 10 and 2 levers.
1 lever open the gate, the other lever open the gate of the "storage room", it is nearby, (south west of lvl 10), the gem is inside the room.