[MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by maneus »

After I´d deleted some entries in my dungeon.lua by mistake in the past, now I archive a copy of it every time I did some important changes in my mod.
So I can restore my dungeon on every phase I wish by replacing a archived dungeon.lua with the current in my mod_assets.
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by survival »

Any time i want to reload dungeons it takes ages specialy if there is lots of floors.
Looks like game is checking all positions,items etc - but it should be checked only new ones - thats why it takes ages to load.
Thats why I tryied to make some new levels separate but items/monsters and all over counting numbers are differend.
Last teleport ID is 1000 but when i do open new dungeon next teleport ID starts from 1.
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by Dr.Disaster »

survival wrote:Any time i want to reload dungeons it takes ages specialy if there is lots of floors.
Looks like game is checking all positions,items etc - but it should be checked only new ones - thats why it takes ages to load.
Thats why I tryied to make some new levels separate but items/monsters and all over counting numbers are differend.
Last teleport ID is 1000 but when i do open new dungeon next teleport ID starts from 1.
Long reload times are usually caused by large mods. The larger the file the longer the load process. I have this all the time when playing dungeons from Nexus that don't fit into the Steam workshop. Some examples are "Demiosis Domains" or "The Price for your Freedom".

Dunno what size your mod is because it's not on Nexus at the moment.
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by survival »

For now is 350 MB
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Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by Eleven Warrior »

Hi lol 350 Mb I wish mine is sitting at close to 500 Mb, Though I have a lot of Objects and custom objects. I don't mind long load ups if the Dungeon is good :) Have fun, cant wait to see your new Monsters. :)
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by survival »

Some of the monsters do not have full movement animations.
This looks exacly same as Dungeon Master , EOB or Black Crypt monsters animations 20+ yrs ago.
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30+ New Monsters - 50 Floors

Post by survival »

Yeaaa !


I have done 49 levels , and changed some monsters skins .
I have to add some new items -Tomes - to make a team stronger due to deadly monsters.
All monsters has a drop items writen in to the script.



Only 1 level do go.

Be ready for something new ! its comming ...
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

Great News !

Finaly I have done my mod !

I will do upload soon as I get some free time - Mod weight 190 MB
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

I found some issues during dungeon tests - its not a big deal.

Dungeons are fully playable - maybe tomorrow i will make a 1st Mod release V1.0
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE

Post by survival »

Download Redy !!

Post urs experience about that crazy mod here.

Real Game stars from floor 20+
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