These typos are coming from using the editor: if I want to switch from the editing frame to the playing frame and do not activate the playing frame, I write numbers into the dungeon script (I am using NumKeys for movement).
I will fix that - but sadly it means you are not able now to get the reward for finding that hidden part...
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
Well, I don't think, I can do an update the next time...
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
Currently on a room with a blue cultist. Tried to follow the tip, putting a jug and the two potion in the left alcove and presed the button. The cultist remains invincinble sso far, and I´m locke in the room. What to do?
If you used the right objects, a weappon should appear.
You are not closed into the magic temple. The door can be easily opened the same way you came in.
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
the door closed as I walked into the room. Killed the two other cultists, found a secret button behind one of them (that one with tons of herbs and stuff); this button seems to do nothing, at least that I can see. Found another button that opens a square with a skull and two potions, if I step the plate I die few seconds after...
Concerning the weapon you mentioned, I put these two potion and one of those water jugs (filled) and nothing happens after pressing the top button; but if i put the jug empty (after drinking the content) and the two potion I mentioned, and press the button, the game crashes:
#script_entity_106:10: bad object
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function '__index'
#script_entity_106:10: in function <#script_entity_106:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
I am really depressed, that after checking my dungeon, so many errors, misspells and bugs appear in my Mod.
Sadly I have no time these days but as soon as possible I will do a bigger update...
sigh
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download