[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

Ok. I am totally stuck at level 7. I don't know what else to do.
SpoilerShow
I think I must get the other ore in the maintenace room, but I don't know the key whereabouts. There are also some side portcullis closed in the level below. Both sides of the map. I haven't been able to open these either. Inserted ore in a recpetable at the big northern room and found another room but with little interest it seems.
I have also found what seems to be a bug. I drank ogre blood with my fighter to gain the head-hunter perk but I am not able to use the bone belt for bones conjuring. I can equip it but when using the grimoire it's still complaining about only fighters and rogues with the head-hunter ability can use it.
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akroma222
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by akroma222 »

Hey there!

Check the bonecraft ritual - which one is it and what combination did you try?

Also, videos are up now for the Engine Rooms/Core - take a look, I am sure they will help :)

All the best
Akroma
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

Hello.

I discovered another secret and I found a recipe for bone crafting ritual (belt). I will post it later. I am at work now.

I will also check the new walkthrough alter work. It will sure come in handy. Cool... 8-)

Best regards.
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eLPuSHeR
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

This is the bone ritual I am trying to do? do bone rituals require magic knowledge?

http://imgur.com/BbwOFgE
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

I am watching playthrough part 9 now (I see my party is pretty underpowered compared to Akroma's). Here is a tip for doing the ogres/arches/tentacles fight in Engine rooms level.
SpoilerShow
You can actually dispose of all the archers without "triggering" neither the ogres nor the tentacles if you don't walk more than a tile. You must use long range weapons/spells for that of course. After disposing of those nasty archers you can now move forward and engage the ogres/tentacles.
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

LoG crashed to desktop with this error when trying to cast Deadly Vapors.

http://imgur.com/2YarpIv

And this is the error message stored in the logfile.

mod_assets/scripts/objects.lua:2998: attempt to index global 'champion' (a nil value)
stack traceback:
mod_assets/scripts/objects.lua:2998: in function 'onCast'
[string "Spells.lua"]: in function 'castSpell'
[string "Champion.lua"]: in function 'castSpell'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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akroma222
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by akroma222 »

Thanks! Now fixed :roll:
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

So, have you released a new version? I am asking because I have started from scratch. I think 3.3 went bonkers on me after using the console. :mrgreen:
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akroma222
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by akroma222 »

Not yet good sir, but that is probably a good idea!
I have 10 small fixes to adjust - wont take long.
If you can hold out, I will publish 3.4 in 2 or 3 days.
Work is chewing up lots of my time at the moment...

Akroma :D
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Re: [MOD] LABYRINTH OF LIES - RELEASE (finally!)

Post by eLPuSHeR »

Thank you very much. I am looking forward to trying the new version. But...

Damn it! I have already reached level 4 and I am doing a lot better this time :mrgreen:

The fireball/poison puzzle on level 3 just got on my nerves. OMG, I will have to do it again. :mrgreen:
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