[MOD] Castle Ringfort 2.0
Re: [MOD] Castle Ringfort
F***
These typos are coming from using the editor: if I want to switch from the editing frame to the playing frame and do not activate the playing frame, I write numbers into the dungeon script (I am using NumKeys for movement).
I will fix that - but sadly it means you are not able now to get the reward for finding that hidden part...
These typos are coming from using the editor: if I want to switch from the editing frame to the playing frame and do not activate the playing frame, I write numbers into the dungeon script (I am using NumKeys for movement).
I will fix that - but sadly it means you are not able now to get the reward for finding that hidden part...
Re: [MOD] Castle Ringfort
Hmm..better wait for 1.3 then?
Re: [MOD] Castle Ringfort
Well, I don't think, I can do an update the next time...leewroy wrote:Hmm..better wait for 1.3 then?
Re: [MOD] Castle Ringfort
Another place to get stuck...
SpoilerShow
Currently on a room with a blue cultist. Tried to follow the tip, putting a jug and the two potion in the left alcove and presed the button. The cultist remains invincinble sso far, and I´m locke in the room. What to do?
Re: [MOD] Castle Ringfort
Did you got anything after pressing the button??
You are not closed into the magic temple. The door can be easily opened the same way you came in.
SpoilerShow
If you used the right objects, a weappon should appear.
Re: [MOD] Castle Ringfort
Well,
SpoilerShow
the door closed as I walked into the room. Killed the two other cultists, found a secret button behind one of them (that one with tons of herbs and stuff); this button seems to do nothing, at least that I can see. Found another button that opens a square with a skull and two potions, if I step the plate I die few seconds after...
Concerning the weapon you mentioned, I put these two potion and one of those water jugs (filled) and nothing happens after pressing the top button; but if i put the jug empty (after drinking the content) and the two potion I mentioned, and press the button, the game crashes:
#script_entity_106:10: bad object
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function '__index'
#script_entity_106:10: in function <#script_entity_106:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Concerning the weapon you mentioned, I put these two potion and one of those water jugs (filled) and nothing happens after pressing the top button; but if i put the jug empty (after drinking the content) and the two potion I mentioned, and press the button, the game crashes:
#script_entity_106:10: bad object
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function '__index'
#script_entity_106:10: in function <#script_entity_106:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: [MOD] Castle Ringfort
Have to check the crash.
Door can be opened. Definitly.
Door can be opened. Definitly.
SpoilerShow
You have to hold the golden statue in one hand.
Re: [MOD] Castle Ringfort
Ah, the same process. got it, then
But seems I can't kill the thing due this error
But seems I can't kill the thing due this error
Re: [MOD] Castle Ringfort
I am really depressed, that after checking my dungeon, so many errors, misspells and bugs appear in my Mod.
Sadly I have no time these days but as soon as possible I will do a bigger update...
sigh
Sadly I have no time these days but as soon as possible I will do a bigger update...
sigh
- bacchus1974
- Posts: 77
- Joined: Sun Apr 08, 2012 7:35 pm
Re: [MOD] Castle Ringfort
i am block in lev2 after to have kill 2 skeletors and 2 spiders ???? i return in room of 21 skeletors but the door is always close???