[MOD] Castle Ringfort 2.0

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

F*** :x

These typos are coming from using the editor: if I want to switch from the editing frame to the playing frame and do not activate the playing frame, I write numbers into the dungeon script (I am using NumKeys for movement).

I will fix that - but sadly it means you are not able now to get the reward for finding that hidden part... :cry:
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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leewroy
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Re: [MOD] Castle Ringfort

Post by leewroy »

Hmm..better wait for 1.3 then? :P
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

leewroy wrote:Hmm..better wait for 1.3 then? :P
Well, I don't think, I can do an update the next time... :(
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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leewroy
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Re: [MOD] Castle Ringfort

Post by leewroy »

Another place to get stuck...
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Currently on a room with a blue cultist. Tried to follow the tip, putting a jug and the two potion in the left alcove and presed the button. The cultist remains invincinble sso far, and I´m locke in the room. What to do?
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

Did you got anything after pressing the button??
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If you used the right objects, a weappon should appear.
You are not closed into the magic temple. The door can be easily opened the same way you came in.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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leewroy
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Re: [MOD] Castle Ringfort

Post by leewroy »

Well,
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the door closed as I walked into the room. Killed the two other cultists, found a secret button behind one of them (that one with tons of herbs and stuff); this button seems to do nothing, at least that I can see. Found another button that opens a square with a skull and two potions, if I step the plate I die few seconds after...

Concerning the weapon you mentioned, I put these two potion and one of those water jugs (filled) and nothing happens after pressing the top button; but if i put the jug empty (after drinking the content) and the two potion I mentioned, and press the button, the game crashes:

#script_entity_106:10: bad object
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function '__index'
#script_entity_106:10: in function <#script_entity_106:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

:shock: Have to check the crash.

Door can be opened. Definitly.
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You have to hold the golden statue in one hand.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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leewroy
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Re: [MOD] Castle Ringfort

Post by leewroy »

Ah, the same process. got it, then ;)

But seems I can't kill the thing due this error
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THOM
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Re: [MOD] Castle Ringfort

Post by THOM »

I am really depressed, that after checking my dungeon, so many errors, misspells and bugs appear in my Mod.

Sadly I have no time these days but as soon as possible I will do a bigger update...

sigh
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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bacchus1974
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Re: [MOD] Castle Ringfort

Post by bacchus1974 »

i am block in lev2 after to have kill 2 skeletors and 2 spiders ???? i return in room of 21 skeletors but the door is always close???
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