[MOD] Castle Ringfort 2.0

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Re: [MOD] Castle Ringfort

Post by eLPuSHeR »

I am out of food. Food is pretty scarce in this mod.
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And what's the deal with the NEVERENDING hordes of slugs on dungeon level?. That's pretty annoying.
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Re: [MOD] Castle Ringfort

Post by THOM »

Well - I am happy to hear you are going on.
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There is a way to avoid beeing surrounded by the worms and slugs...
Concerning the food: where exactly are you now?
THOM formaly known as tschrage
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eLPuSHeR
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Re: [MOD] Castle Ringfort

Post by eLPuSHeR »

Ok. I skipped the slugs for now
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(but I got a key there).
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I have also solved my food issue for now. I have found a kitchen with plenty of food. I am now exploring level 2 trying to figure out what was the way to the "skulls chamber".

I am also partly stuck at a door saying "be patient" or something like that. You have to insert gems in eye sockets but I am still trying after dying a couple of times.
PS - I wonder if someone else is playing this module. A little bit on the difficult side but quite good nonetheless.
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Re: [MOD] Castle Ringfort

Post by THOM »

Seems you run through the game in a strange order
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..if you have been at the slugs and are now back at the kitchen, thats not the order I expected. But probably possible...
Good to hear, that you found food. I knew, that there must be enough...
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Concerning the gem quest: There is a hint in the game. But you have to go back the way up you came from and than look carefully...
eLPuSHeR wrote:PS - I wonder if someone else is playing this module. A little bit on the difficult side but quite good nonetheless.

Oh, can you shout that loud into the world... ?? :mrgreen:
THOM formaly known as tschrage
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eLPuSHeR
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Re: [MOD] Castle Ringfort

Post by eLPuSHeR »

Ok. I opened the gem door.

I also opened the quartz secret.

And now I am totally stuck.
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I have been running up and down and I don't know where to get the key to the staircase down located at the kitchen. I have four ornate keys though. I don't know where they belong either. And I am also missing four skulls yet.
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Re: [MOD] Castle Ringfort

Post by THOM »

Kitchen
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key is located not that far from the door but you have to look carefully - watch out for the glow it emmits... BTW: kitchen-cellar is facultative
OrnateKeys
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you have been there: second outer ring, north
Skulls
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finding skulls is an extra quest - if you havn't them all - too sad, but not the end of the game
THOM formaly known as tschrage
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eLPuSHeR
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Re: [MOD] Castle Ringfort

Post by eLPuSHeR »

Ok. Thank you.

I will keep trying tomorrow.

BTW: What does facultative mean? optional?
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Re: [MOD] Castle Ringfort

Post by THOM »

optional, yes.

sorry: my bad englishskills...
THOM formaly known as tschrage
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eLPuSHeR
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Re: [MOD] Castle Ringfort

Post by eLPuSHeR »

No worries. I am not a native english speaker either.
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OK. I finished it the wrong way. And I missed two skulls.

By the way . The ending lines with Lord Beringar are full of typos.
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Re: [MOD] Castle Ringfort

Post by THOM »

Ah - therefore you tend to edit old post, I havn't realized, that you finished the game.

Thanks for playing. - Some comments?

And, can you name the typos in the dialogue - maybe if I send you a file? Someone had already a look on it but probably not deep enough...



Subject: [MOD] Castle Ringfort
eLPuSHeR wrote:No worries. I am not a native english speaker either.
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OK. I finished it the wrong way. And I missed two skulls.

By the way . The ending lines with Lord Beringar are full of typos.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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