[MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHED !

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
survival
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Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Yes , it has been done as well - already tested , works great , great plate armor sounds , iron hit :P

Now I do some work on Evil Head and Medusa - ranged attack - Fireball + poisons + monster poison particle system , looks cool, some screens soon ...
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Image

Medusa - fast spell attack
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »


24 New monsters added
1-2-4 Monster Groups
45/50 Levels done

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RMariano
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Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by RMariano »

Don't stop now..... you're on a roll!! :D
Regards,

RMariano
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Basicly what im going to do is , add some heavy edited monsters and sounds instead of new floors or walls.
Most mods have exacly the same monsters as orginal game.
Dungeon Master has a simple wall sets , but monsters are much differend and u scared go through the corridor cuz dont know what a hell
strange sound come out of there.

Thats why I used germannys Dungeon Master wall sets , and just decided to focus my brain on a monsters and labirynth.
New monsters starts approx from lev 15 deep of 50 total , but I dont think that someone will get it on lev 45+ deep
Crazy monsters , and lots of fights.

When I done - I will post some info how to survive , small tips.
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Image

Another crazy monster , poison range attack - evil head
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Boulder Rock Monster

Mod Completed in 90%



Image
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

This mod is almost ready to go 49 levels has been done.
Ony 1 level left to go.

27 New monsters !!! - Heavy crazy,modded from orginal pack.

Hope this mod will be done by next 1-2 weeks.

Stay tuned !!
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Some new crazy stuff:

-Worm (type 4)
-Medusa (Type 3)


29 New Monsters in TOTAL !!



Image Image
survival
Posts: 38
Joined: Fri Apr 04, 2014 9:59 pm

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50

Post by survival »

Some bad news - I have lost 4 levels it get me move back to Floor 44 - lost data :cry:

Good news is I re-done it till lev 47 now and I have done 3 new types of Medusas 8-)

Screen from one of them - spotted only in deepest floors 45+

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