Grimrock stats spreadsheet
Re: Grimrock stats spreadsheet
CRAP, the monster level spreadsheet is gone! Does anyone have it? Batty around??
Finished Dungeons - complete mods to play
Re: Grimrock stats spreadsheet
Sorry to up this post, but I'm looking for information and I don't find on the forum. Maybe because I don't understand all the subtleties of the English language.
So SL corepond to the level of the player? Is that correct?
EDIT: outdated:
So SL corepond to the level of the player? Is that correct?
EDIT: outdated:
SpoilerShow
I put an example to better understand. Out of fun gameplay, with a remaining average basic progression, is that my reasoning is in theory correct ?
1 snail has a level 1 base. So SL player 1.
2 snails (level 1) --> SL 2 ?
1 snail (level 2) --> SL 2 ?
...
4 snails (level 5) --> SL 20 (5*4) or SL 9 (5+4) or other ???
But I don't think it runs like that.
And a spider has a level 3 base.
1 spider (level 1) --> SL 3
1 spider (level 2 ) --> SL 4 or 6 ?
2 spider (level 1) --> SL 4 or 6 ?
...
4 spider (level 5) --> ?????
PS : X snails/spiders = assuming they attack at the same time the player. (So you can't have more 4. After that depends on your gameplay puzzle room)
EDIT : From approximative experience, I would say add a multiplier of 1/2 per additional monster. So :
- 2 snails = 1.5 SL (1+0.5)
- 4 snails = 2.5 SL (1+0.5*3)
- 2 spider = 4.5 SL (3+1.5)
- 4 spider = 7.5 SL (3+1.5*3)
But I d'ont know how is built the level monster. Tou gain more XP. And that's all ? Nobody knows?
REEDIT : ok I found in the asset pack. health, attack and sometimes protection are increment with level monster. I don't think 1 extra level monster matches perfectly to a 1 SL more. Perhaps a little less.
Example :
1 snail level 1:
health = 90
attackPower = 6
1 snail level 5:
health = 240
attackPower = 21
1 wyvern level 1 (= SL 5):
health : 200
attackpower = 23
but the wyvern's protection, evasion and sight is much better. So I think monster level = 3/4 SL
1 snail has a level 1 base. So SL player 1.
2 snails (level 1) --> SL 2 ?
1 snail (level 2) --> SL 2 ?
...
4 snails (level 5) --> SL 20 (5*4) or SL 9 (5+4) or other ???
But I don't think it runs like that.
And a spider has a level 3 base.
1 spider (level 1) --> SL 3
1 spider (level 2 ) --> SL 4 or 6 ?
2 spider (level 1) --> SL 4 or 6 ?
...
4 spider (level 5) --> ?????
PS : X snails/spiders = assuming they attack at the same time the player. (So you can't have more 4. After that depends on your gameplay puzzle room)
EDIT : From approximative experience, I would say add a multiplier of 1/2 per additional monster. So :
- 2 snails = 1.5 SL (1+0.5)
- 4 snails = 2.5 SL (1+0.5*3)
- 2 spider = 4.5 SL (3+1.5)
- 4 spider = 7.5 SL (3+1.5*3)
But I d'ont know how is built the level monster. Tou gain more XP. And that's all ? Nobody knows?
REEDIT : ok I found in the asset pack. health, attack and sometimes protection are increment with level monster. I don't think 1 extra level monster matches perfectly to a 1 SL more. Perhaps a little less.
Example :
1 snail level 1:
health = 90
attackPower = 6
1 snail level 5:
health = 240
attackPower = 21
1 wyvern level 1 (= SL 5):
health : 200
attackpower = 23
but the wyvern's protection, evasion and sight is much better. So I think monster level = 3/4 SL
Last edited by Damonya on Fri Mar 15, 2013 11:38 pm, edited 1 time in total.
Orwak - MOD - Beta version 1.0
Re: Grimrock stats spreadsheet
I tried to recalculate all Monster Level Spreadsheet : https://docs.google.com/spreadsheet/ccc ... ocUE#gid=0
Orwak - MOD - Beta version 1.0
Re: Grimrock stats spreadsheet
In the monster spread sheet, you have "movement cd". I assume this means "movement cooldown" but is that in seconds and is it from when it moves to when it moves again, or when it stops to when it moves again? Nice sheet. Thanks.
Re: Grimrock stats spreadsheet
Sorry for the late response. I believe it's seconds between movement, but I'm not 100% sure about that. It's the numbers taken directly out of the scripting for the default monster behaviors though. Lower numbers = faster movement. If you're making you're own mod, you can play with the numbers to get the behavior that you want.Allanius2 wrote:In the monster spread sheet, you have "movement cd". I assume this means "movement cooldown" but is that in seconds and is it from when it moves to when it moves again, or when it stops to when it moves again? Nice sheet. Thanks.
Re: Grimrock stats spreadsheet
Thanks a lot. That helps.Billick wrote:Sorry for the late response. I believe it's seconds between movement, but I'm not 100% sure about that. It's the numbers taken directly out of the scripting for the default monster behaviors though. Lower numbers = faster movement. If you're making you're own mod, you can play with the numbers to get the behavior that you want.Allanius2 wrote:In the monster spread sheet, you have "movement cd". I assume this means "movement cooldown" but is that in seconds and is it from when it moves to when it moves again, or when it stops to when it moves again? Nice sheet. Thanks.