Correction .. even a full party does not alway get teleported out .. just tried importing an old full party and a fresh-made full party; got the same crashes with both. With fresh-made i mean: just activate all 4 characters without assigning stats/traits/names/portraits and start the game.Diarmuid wrote:It doesn't make any sense to me why... but I will investigate.Dr.Disaster wrote:I use the Characterizer mod as usual. Also re-importing my Patch 2 rogue and a pre-existing Toorum gave the same results.
Only a fresh-made Toorum or a full party get's teleported out.
The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: The One Room Round Robin 2 [PATCH 3 + SOURCES released]
Re: The One Room Round Robin 2 [PATCH 3 + SOURCES released]
I just checked, and actually I didn't copy paste the corrected code at all back in the dungeon editor from notepad++ (duh) so it technically has still the same patch 2 code. From a quick look, I suspect the crashes to involve pressure plates activated by the party, then the party setPositioned out on the same frame. I won't be able to fix that before 2-3 hours, but will update the patch later tonight.Dr.Disaster wrote:Correction .. even a full party does not alway get teleported out .. just tried importing an old full party and a fresh-made full party; got the same crashes with both. With fresh-made i mean: just activate all 4 characters without assigning stats/traits/names/portraits and start the game.Diarmuid wrote:It doesn't make any sense to me why... but I will investigate.Dr.Disaster wrote:I use the Characterizer mod as usual. Also re-importing my Patch 2 rogue and a pre-existing Toorum gave the same results.
Only a fresh-made Toorum or a full party get's teleported out.
Re: The One Room Round Robin 2 [PATCH 3 + SOURCES released]
This is on purpose, the idea that there's no way to "quick" use a potion if it was buried in a container. So it's reasonable and fair.The cube wrote:The potion using tab does not show that you have health potions if they are inside a container. pretty annoying. is this fixable?
Finished Dungeons - complete mods to play
Re: The One Room Round Robin 2 [PATCH 3 + SOURCES released]
Allright, replaced the setPosition with real teleporters and now it seems to work fine. The setPosition function is quite buggy anyway, as petri introduced it a bit in a hurry at modders' request on the late, and it kind of "moves" the party instantly, bypassing any safe-guard code that makes sure things happen in a correct order. I try to avoid it whenever I can.
Also, if you moved away and back from the cultist cell, you could activate the teleport routine more than once, maybe it's something that caused a problem too (fixed).
Anyway, patch 3b is on steam now, and coming to the nexus. Thanks for reporting the issue, hope it works well now.
Also, if you moved away and back from the cultist cell, you could activate the teleport routine more than once, maybe it's something that caused a problem too (fixed).
Anyway, patch 3b is on steam now, and coming to the nexus. Thanks for reporting the issue, hope it works well now.
- Dr.Disaster
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- Joined: Wed Aug 15, 2012 11:48 am
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
It works
(btw: i did not move away before)
(btw: i did not move away before)
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Yaaaay! I hope you enjoy the new high rendering mode for the hub as well, if your computer can happily live with it.Dr.Disaster wrote:It works
(btw: i did not move away before)
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Second video up, I don't plan to pollute this thread with any more announcements but I wanted to mention this one because it is 3 times the resolution of the first one.
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
It seems that some people are getting confused between the
I can't remember if the one in Ancylus's room has a description, but can we somehow differentiate between the two?
See this thread for details.
Also, I'm running an older release, so this has probably been fixed, but I can walk into the Treasure room and straight ahead over the chains.
SpoilerShow
Poignant potion in Ancylus's room and the normal ones in jKos's rooms; meaning they can't mix the rotten human flesh in with the one from Ancylus's room. This leads them to think they have the wrong solution and, quite possibly, death.
See this thread for details.
Also, I'm running an older release, so this has probably been fixed, but I can walk into the Treasure room and straight ahead over the chains.
Throw any future ones over here if you'd like.minmay wrote:Second video up, I don't plan to pollute this thread with any more announcements but I wanted to mention this one because it is 3 times the resolution of the first one.
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
SpiderFighter wrote:It seems that some people are getting confused between theI can't remember if the one in Ancylus's room has a description, but can we somehow differentiate between the two?SpoilerShowPoignant potion in Ancylus's room and the normal ones in jKos's rooms; meaning they can't mix the rotten human flesh in with the one from Ancylus's room. This leads them to think they have the wrong solution and, quite possibly, death.
SpoilerShow
Well, if it's ok to Ancylus that we change the description of his Poignant potion for example to "Numbing poignant potion" or something, it would be cool.
Other solution would be that we make a new item named "Strong poignant potion" and replace the potions in my room with those and change the recipe so that it accepts them.
Other solution would be that we make a new item named "Strong poignant potion" and replace the potions in my room with those and change the recipe so that it accepts them.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Ah, bugger me. Apparently, my older version of the mod has Mahric's final
Oh well. Time to update, I suppose.
SpoilerShow
color puzzle glitched, as the dark blue ball goes into the far right, blue slot and calls it an error, restarting the puzzle.