[MOD] Menace of Mangar v1.1

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Re: [MOD] Menace of Mangar v1.1

Post by lurker »

CosmosAmiga wrote:Hi everyone !


I think I'm an idiot : still no understanding of the 16 levers in the level 4...
Did you see this previous message?
There was another clue concerning these that said something to the effect of the levers are tied to the rooms in which they lie. That along with the other clue leads to:
SpoilerShow
The NW lever in the NW room is special, as in it should be different from the others in the room. And so on for the other rooms. You'll need to look at your map in order to determine where you are after each teleporter.
Glad you are enjoying the mod so far.
CosmosAmiga
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Re: [MOD] Menace of Mangar v1.1

Post by CosmosAmiga »

There was another clue concerning these that said something to the effect of the levers are tied to the rooms in which they lie. That along with the other clue leads to:
SpoilerShow
The NW lever in the NW room is special, as in it should be different from the others in the room. And so on for the other rooms. You'll need to look at your map in order to determine where you are after each teleporter.
Lol, yes I saw... Still no understanding, it's not clear for me because english is not my native language...

Glad you are enjoying the mod so far.
Yes, I love it, super mod !!!
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Re: [MOD] Menace of Mangar v1.1

Post by lurker »

Sent you a PM
CosmosAmiga wrote:
There was another clue concerning these that said something to the effect of the levers are tied to the rooms in which they lie. That along with the other clue leads to:
SpoilerShow
The NW lever in the NW room is special, as in it should be different from the others in the room. And so on for the other rooms. You'll need to look at your map in order to determine where you are after each teleporter.
Lol, yes I saw... Still no understanding, it's not clear for me because english is not my native language...

Glad you are enjoying the mod so far.
Yes, I love it, super mod !!!
CosmosAmiga
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Joined: Sat Apr 13, 2013 11:10 am

Re: [MOD] Menace of Mangar

Post by CosmosAmiga »

lurker wrote:
jimirenton wrote:
flowbee321 wrote:I got this one after some trial and error.

Well I obviously don't get it ! I tried most of the directions and combinations with 3 stones in each room and still can't make anything happen. The problem is that I saved in that room and now I'm stuck there. Very frustrating.
Mmmm, yes. I think I will need to tweak this room, because depending upon how you go through the various teleports, you might not have uncovered clues about this yet. So, in case you have not found this clue yet there is one that says something to the effect: The Well of the Souls is the gateway to Hell. Next question, do you know where the Well of the Souls is? Because, again, you might not have been around it yet.

Another hint
SpoilerShow
You need just two stones per room
I put 4 stones like this for pointing to TWotS :

====X X====
===X= X====


And so what ? Where I need to go now ??


Thanks again !
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Re: [MOD] Menace of Mangar

Post by lurker »

CosmosAmiga wrote:
I put 4 stones like this for pointing to TWotS :

====X X====
===X= X====

And so what ? Where I need to go now ??

Thanks again !
SpoilerShow
Left side is closer than the right side. Solving this puzzle will reveal a secret. It's not critical to the main plot. Actually, I see I don't have it flagged as a secret. Anyway, you get a nice cloak out of the deal if you solve it.
CosmosAmiga
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Re: [MOD] Menace of Mangar v1.1

Post by CosmosAmiga »

Again, still no understanding this time...

When I put the 4 stones like this, I draw a (red) arrow to the TWotS...

And where is the teleporter to the last room (blue arrow) ?
(EDIT : I found the right teleporter)

Many thanks


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Re: [MOD] Menace of Mangar v1.1

Post by lurker »

I actually never thought of that as a solution. What you've done makes sense now that I think about it. But
SpoilerShow
the wall text is describing what you see beyond the grate in the other room with the Uggardians. The WotS is at the center of that room.
CosmosAmiga wrote:Again, still no understanding this time...

When I put the 4 stones like this, I draw a (red) arrow to the TWotS...

And where is the teleporter to the last room (blue arrow) ?
(EDIT : I found the right teleporter)

Many thanks


Image
CosmosAmiga
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Re: [MOD] Menace of Mangar v1.1

Post by CosmosAmiga »

Game finished !! Super !!!

But, without the riddle hall... Where to find the two prison keys and the two red keys ??
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Re: [MOD] Menace of Mangar v1.1

Post by lurker »

CosmosAmiga wrote:Game finished !! Super !!!

But, without the riddle hall... Where to find the two prison keys and the two red keys ??
Glad you liked it. Did you use the console to open that level's door because without those keys you cannot pass.
CosmosAmiga
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Re: [MOD] Menace of Mangar v1.1

Post by CosmosAmiga »

When level 9 finished, the two doors from the two big halls open : so you can finish the game without the riddle hall...


I need help again with items now :

1/ What has four legs and flies ?

2/ Power enough to smash ships and crush roofs. Yes it still must fear the sun

3/ I bind it and it walks. I loose it and it stop

4/ I weaken all men for hours each days. I show you stange visions while you are away. I take you by night, by day take you back. Non suffer to have me, but do from my lack

5/ I am a room with no doors, no windows, no floor and no roof

6/ The more you have it, the less you see

7/ With shary edge wit, and pointed poise, it can settle disputes without a noise

8/ Bloodless and boneless it travels about. Yet it never leaves home

9/ I spit like a bacon, am made with an egg. I have plenty of back home but lack good legs, I peel like a onion but still remain whole. I'm long like a flagepole, yet fit in a hole
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