Thx, Maneus.maneus wrote:Really good work , germanny.
But in the last picture, I think the spiderweb is wrong. Because the web isn´t connected with the roots.
The spiderweb^^ - Yes, that´s right. But this web is a single decoration that can be set everywhere.
If it was connected to the roots it would´nt make sense on a ceiling without roots xD
Merging a perfect fitting spiderweb into the ceiling-hole asset would create the need of making a second asset
with a broken spiderweb.. noo.. i can´t go into every detail while doing assets!
There are over 210 environment models and 139 item models included in the pack today.
I CAN do much more detail, mostly perfect.. but i have big enemies: time + grimrock engine^^
A positive effect for me while doing this (and that´s my personal goal) is better experience both with
3d works plus texture creation and, as an important factor too: file history, management.
Not the finished assets are the problem, but the big bunch of source files:
Textures with different looks, source images and different versions of 3D model files.
I build up a pile around 15 GB, plus source texture library of about 10GB.
If you break work on such project for a longer period, it is hard to find the final used sources to go on with..