[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

aaneton wrote:
I will continue to progress every evening, and post status here if I find something, however as work week now started, my time is quite limited (i play usually late evenings after child gone to sleep) and tonight I'm playing tabeltop RPG with friends after work so no Grimrock, progress will be slow but steady on other days.

BTW: is there a way to activate my (court)room from console, as now I can't finish it as it's not loaded correctly.
no problem, continue as you can I'll work on my end too with reports from others.

orrrManager.enterRoom(9) should do it :)
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Komag »

I have the console in Master Quest set to clear constantly, very easy to do. This is only if the player has left the console "off" (in Master Quest, hitting Z and X together toggles the console on or off)
Finished Dungeons - complete mods to play
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Komag wrote:I have the console in Master Quest set to clear constantly, very easy to do. This is only if the player has left the console "off" (in Master Quest, hitting Z and X together toggles the console on or off)
Ah right, you print("") a number of lines, of course. We could manually do this at points we know we get error messages. Thanks for pointing out the possibility.
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

I have now managed 16/22 rooms + vault and even abit of arena fighting.

Bugs:
- If teleporting to unknown desitantions (vault and arena) before visiting the rooms they are not loaded properly (shows black walls etc) works fine once visited.
- My courtroom evidence room note on altar has spelling error say laywer and should be lawyer
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

aaneton wrote:I have now managed 16/22 rooms + vault and even abit of arena fighting.

Bugs:
- If teleporting to unknown desitantions (vault and arena) before visiting the rooms they are not loaded properly (shows black walls etc) works fine once visited.
- My courtroom evidence room note on altar has spelling error say laywer and should be lawyer
Wow cool.
SpoilerShow
Did the vault riddles make sense?
- teleporter issues are already all fixed.
- thanks for the small spelling mistake :)

I'm currently writing a play guide / cluebook doc which tracks all secrets and achievements - it allows me to check all of them one by one and make sure things work right. A good thing, we caught a few cases where things weren't working as intended. Also allows me to rebalance slightly loot, although distribution was pretty good already after all the testing we did.

PS: The document in progress is on the dropbox.
User avatar
mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by mahric »

I'm not sure if this has been reported and fixed already, but in the version I use I get a crash in Skuggaveinn's room.
See spoiler for info and details.
SpoilerShow
After bridging the pit, you enter a room with water spitting daemon heads.
Turn right and press the tiny wall button.
Level 2, X:1, y:25, facing: 0

#customSounds:9: bad object
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function '__index'
#customSounds:9: in function <#customSounds:8>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Also missing pillar at level 2, x:9, y:23
EDIT: I am not able to trigger all the mushrooms in Skuggaveinn's room. Am I doing something wrong or am I missing something?
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Now at 21/22 rooms :)

Bugs:
Skuggasveinn' room (Edit: same problem as mahric is seems):
- After killing 4 mushrooms, the 3 others did not wake up, and nothing happend in the room after that whatever i tried. I had to trigger completion by console as following:
-- eviltreecounter:setValue(7)
-- script_entity_3s.angrytree()

Xan room:
- First when you enter the space outside Xan's room, the room loading(?) happends too late so you can see the torch lit up, or is this by purpose?
- I could not exit the room after completing the room (all four symbols and gallery visited), entry door stayed closed and there is no pullchain. I had to console teleport out.

Additionlly:
- A note with the last line (no idea from which room): "It wise to try to do the same thing from a different perspective." This line needs a linebreak.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
User avatar
Xanathar
Posts: 629
Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
Contact:

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Xanathar »

- I could not exit the room after completing the room (all four symbols and gallery visited), entry door stayed closed and there is no pullchain. I had to console teleport out.
SpoilerShow
Did you put the glasses back in the alcove ?
Oh btw congrats for solving ;)
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

My preciousss: http://www.moonsharp.org
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Xanathar wrote:
- I could not exit the room after completing the room (all four symbols and gallery visited), entry door stayed closed and there is no pullchain. I had to console teleport out.
SpoilerShow
Did you put the glasses back in the alcove ?
Oh btw congrats for solving ;)
Thanks! I remeber cheating a bit the first time I played it though ;)
SpoilerShow
I did not leave them, maybe a reminder at should be in order. Maybe a hud message: I feel like I need to leave something behind or a warning sign on wall to not remove glasses from room.

I had totally forgot about that (a bit tired after 5 rooms in a row) after playing it through (your room is such cool and long a brainbend).
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Diarmuid wrote:
Wow cool.
SpoilerShow
Did the vault riddles make sense?
I'm currently writing a play guide / cluebook doc which tracks all secrets and achievements - it allows me to check all of them one by one and make sure things work right. A good thing, we caught a few cases where things weren't working as intended. Also allows me to rebalance slightly loot, although distribution was pretty good already after all the testing we did.
SpoilerShow
Actually I was impressed with myself that I knew/guessed most of the riddles, I looked up 2 or 3 and I carried all stuff on me except the Golden dragon, I backtracked to Lekis room but could not find it (or access most of it anymore) so I cheat spawned it :oops: (this is the only non-bug console cheat I've done while playing)
Very cool I will check the guide at some point, I have definately not found all the secrets :)

Edit: I checked my room in the guide and I want to add that:
SpoilerShow
There is a reward (scaled_cloak) in the prison cell aswell (when you teleport from courtroom).
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
Post Reply