[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

I'm working on preparing an RC2 anyway with all those little annoyances fixed, for a final round of testing.
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mahric
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by mahric »

Another update:

There seems to be an issue with the ladders in one of the rooms (can't recall who's room).
When I stand at level 7, x:19, y:26 and face the ladder, i can climb the ladder in two ways:
- walk into the ladder -> that seems to work fine
- click on the ladder -> it shows the animation but it seems you end up at the wrong place. If you click the walls and floor is completely borked.
EDIT: walking into the ladder brings you from level 7 to level 6, while clicking on the ladder brings you from level 7 to level 2!!

Some minor points:
- In Neikun's room, in the treasure room, there are two walltexts: "secrets found" and "plates pressed". I don't know what they are for. I expected them to show a number (as in a kind of stats) or is it just debug text?
- In the room where you have to re-adjust the 4 dragons to face the 4-way-goromorg statue, when (in the end) you try to steer a dragon out of bounds, there is a spelling error in the message:
"An unknown force prevents the dragon statue for sliding outside.". I think it should be "from sliding outside"?
- missing pillar in corner on level 7, x: 10, y: 10

EDIT: I'm completely lost on J'kos' room... I enter, the door slams shut, the ogre wants the rott flesh and eat it. Then he walks away (I can hear a door open) and... nothing... In another savegame he opened the door and he and a spider guarded my cell for ages. But nothing happened. Don't know what to do. Any hints?
Last edited by mahric on Tue Mar 04, 2014 11:46 pm, edited 1 time in total.
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Komag
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Komag »

Diarmuid wrote:...for a final round of testing.
I'm thinking for a project as complex as this it might need a few more rounds. Either that or I'll plan on waiting for the 2nd or 3rd updated version before I play.
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Komag wrote:
Diarmuid wrote:...for a final round of testing.
I'm thinking for a project as complex as this it might need a few more rounds. Either that or I'll plan on waiting for the 2nd or 3rd updated version before I play.
Oh we had a lot of rounds already internally and via the grimrock skype chat. We had 3 different betas of which we did complete run-throughs (The current RC1 is the fourth "build" to be tested), actually we started testing in december, so most of the things honestly really are ironed out.
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Isaac
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Isaac »

mahric wrote: - click on the ladder -> it shows the animation but it seems you end up at the wrong place. If you click the walls and floor is completely borked.
EDIT: walking into the ladder brings you from level 7 to level 6, while clicking on the ladder brings you from level 7 to level 2!!
That's a good catch!

Clicking the ladder and walking are supposed to both work [afaik], as well as clicking the ladder mid-traversal ~that reverses the climb; you can change your mind ½ way down.
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Good catch for the ladder indeed. I'll adjust the connectors. Thanks for the other little glitches too, all going to be fixed.

EDIT: I also fixed the ladder at 17, 30 between levels 4 & 5 which had the same problem. (It's accessible waay later, past the 5th seal)
Last edited by Diarmuid on Wed Mar 05, 2014 5:36 am, edited 2 times in total.
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Komag wrote:
Diarmuid wrote:...for a final round of testing.
...for a project as complex as this...
Complex? Naaaah...

Our dungeon.lua just hit 41 000 lines of code!!! :shock:

And we have approximately another 24-25K lines of code in 170 other .lua files. :ugeek: :mrgreen:
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Dr.Disaster
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Dr.Disaster »

wow that's a lot of scripting :o
It's prolly the largest LoG project to date; all the info-bits so far require us to be pro-grasshoppers :D
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Isaac
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Isaac »

Does anyone remember any topic or post about "secret doors" needing a certain [minimum] number of nodes and/or specific names for those, in order to evaluate as collision objects for projectiles?

I seem to remember reading it somewhere over a year ago... somebody had figured it out... as it is, certain (custom) walls in the dungeon don't stop thrown items. :(
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JKos
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by JKos »

mahric wrote:Another update:
EDIT: I'm completely lost on J'kos' room... I enter, the door slams shut, the ogre wants the rott flesh and eat it. Then he walks away (I can hear a door open) and... nothing... In another savegame he opened the door and he and a spider guarded my cell for ages. But nothing happened. Don't know what to do. Any hints?
Did you get hint about the loose stone falling from cave-in? Did you find the scroll? Maybe I should make it easier by adding more hint's or something, I know that it can be hard to figure out what to do because of the new game machanics.
SpoilerShow
You should dig in to the cave-in and figure out what to do with the scroll found under it
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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