[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
I'm working on preparing an RC2 anyway with all those little annoyances fixed, for a final round of testing.
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Another update:
There seems to be an issue with the ladders in one of the rooms (can't recall who's room).
When I stand at level 7, x:19, y:26 and face the ladder, i can climb the ladder in two ways:
- walk into the ladder -> that seems to work fine
- click on the ladder -> it shows the animation but it seems you end up at the wrong place. If you click the walls and floor is completely borked.
EDIT: walking into the ladder brings you from level 7 to level 6, while clicking on the ladder brings you from level 7 to level 2!!
Some minor points:
- In Neikun's room, in the treasure room, there are two walltexts: "secrets found" and "plates pressed". I don't know what they are for. I expected them to show a number (as in a kind of stats) or is it just debug text?
- In the room where you have to re-adjust the 4 dragons to face the 4-way-goromorg statue, when (in the end) you try to steer a dragon out of bounds, there is a spelling error in the message:
"An unknown force prevents the dragon statue for sliding outside.". I think it should be "from sliding outside"?
- missing pillar in corner on level 7, x: 10, y: 10
EDIT: I'm completely lost on J'kos' room... I enter, the door slams shut, the ogre wants the rott flesh and eat it. Then he walks away (I can hear a door open) and... nothing... In another savegame he opened the door and he and a spider guarded my cell for ages. But nothing happened. Don't know what to do. Any hints?
There seems to be an issue with the ladders in one of the rooms (can't recall who's room).
When I stand at level 7, x:19, y:26 and face the ladder, i can climb the ladder in two ways:
- walk into the ladder -> that seems to work fine
- click on the ladder -> it shows the animation but it seems you end up at the wrong place. If you click the walls and floor is completely borked.
EDIT: walking into the ladder brings you from level 7 to level 6, while clicking on the ladder brings you from level 7 to level 2!!
Some minor points:
- In Neikun's room, in the treasure room, there are two walltexts: "secrets found" and "plates pressed". I don't know what they are for. I expected them to show a number (as in a kind of stats) or is it just debug text?
- In the room where you have to re-adjust the 4 dragons to face the 4-way-goromorg statue, when (in the end) you try to steer a dragon out of bounds, there is a spelling error in the message:
"An unknown force prevents the dragon statue for sliding outside.". I think it should be "from sliding outside"?
- missing pillar in corner on level 7, x: 10, y: 10
EDIT: I'm completely lost on J'kos' room... I enter, the door slams shut, the ogre wants the rott flesh and eat it. Then he walks away (I can hear a door open) and... nothing... In another savegame he opened the door and he and a spider guarded my cell for ages. But nothing happened. Don't know what to do. Any hints?
Last edited by mahric on Tue Mar 04, 2014 11:46 pm, edited 1 time in total.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
I'm thinking for a project as complex as this it might need a few more rounds. Either that or I'll plan on waiting for the 2nd or 3rd updated version before I play.Diarmuid wrote:...for a final round of testing.
Finished Dungeons - complete mods to play
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Oh we had a lot of rounds already internally and via the grimrock skype chat. We had 3 different betas of which we did complete run-throughs (The current RC1 is the fourth "build" to be tested), actually we started testing in december, so most of the things honestly really are ironed out.Komag wrote:I'm thinking for a project as complex as this it might need a few more rounds. Either that or I'll plan on waiting for the 2nd or 3rd updated version before I play.Diarmuid wrote:...for a final round of testing.
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
That's a good catch!mahric wrote: - click on the ladder -> it shows the animation but it seems you end up at the wrong place. If you click the walls and floor is completely borked.
EDIT: walking into the ladder brings you from level 7 to level 6, while clicking on the ladder brings you from level 7 to level 2!!
Clicking the ladder and walking are supposed to both work [afaik], as well as clicking the ladder mid-traversal ~that reverses the climb; you can change your mind ½ way down.
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Good catch for the ladder indeed. I'll adjust the connectors. Thanks for the other little glitches too, all going to be fixed.
EDIT: I also fixed the ladder at 17, 30 between levels 4 & 5 which had the same problem. (It's accessible waay later, past the 5th seal)
EDIT: I also fixed the ladder at 17, 30 between levels 4 & 5 which had the same problem. (It's accessible waay later, past the 5th seal)
Last edited by Diarmuid on Wed Mar 05, 2014 5:36 am, edited 2 times in total.
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Complex? Naaaah...Komag wrote:...for a project as complex as this...Diarmuid wrote:...for a final round of testing.
Our dungeon.lua just hit 41 000 lines of code!!!
And we have approximately another 24-25K lines of code in 170 other .lua files.
- Dr.Disaster
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!
wow that's a lot of scripting
It's prolly the largest LoG project to date; all the info-bits so far require us to be pro-grasshoppers
It's prolly the largest LoG project to date; all the info-bits so far require us to be pro-grasshoppers
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Does anyone remember any topic or post about "secret doors" needing a certain [minimum] number of nodes and/or specific names for those, in order to evaluate as collision objects for projectiles?
I seem to remember reading it somewhere over a year ago... somebody had figured it out... as it is, certain (custom) walls in the dungeon don't stop thrown items.
I seem to remember reading it somewhere over a year ago... somebody had figured it out... as it is, certain (custom) walls in the dungeon don't stop thrown items.
Re: [CLOSED / DISCUSS] One Room Round Robin 2!
Did you get hint about the loose stone falling from cave-in? Did you find the scroll? Maybe I should make it easier by adding more hint's or something, I know that it can be hard to figure out what to do because of the new game machanics.mahric wrote:Another update:
EDIT: I'm completely lost on J'kos' room... I enter, the door slams shut, the ogre wants the rott flesh and eat it. Then he walks away (I can hear a door open) and... nothing... In another savegame he opened the door and he and a spider guarded my cell for ages. But nothing happened. Don't know what to do. Any hints?
SpoilerShow
You should dig in to the cave-in and figure out what to do with the scroll found under it
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450