JohnWordsworth wrote:- It all looked just a little bit too dark. The limited 'peripheral vision' from having a cone (presumably from your torch) is okay, but if that's intended to be there for the whole game, that would be a little off putting to me.
Currently, you can switch the headlight on/off at will and there will be places where light & dark have a significant impact on gameplay, so the use of this light will be crucial. We are also considering adding a resource to this mechanic, so that you will be able to have it on only for a limited amount of time and will have to manage it.
In terms of light, the game will contain all sorts of areas - from well lit places to pitch black passages.
- I like the miminal UI, it allows you to immerse into the world better. However, I do think you should be able to see what weapon you have equipped.
Yes, you will be able to see your currently equipped weapon. We are working on this. Also, for this first video, we disabled most of GUI, as some parts were placeholders/unfinished.
- This is probably already planned, but a mouse icon change to denote that you will be attacking would be good.
Yes, indeed, this is planned.
- A big part of a dungeon-crawler RPG is finding loot, levelling up and balancing numbers on your character sheet. Would be good to hear what sort of things you have planned on that front.
We will be posting more information on our
blog site regarding RPG elements. We'd love you people to engage in the discussion when it's on.