[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
lexdr
Posts: 108
Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [Models] New created Models..

Post by lexdr »

Wow, awesome!
Update's pack is very much awaited!
;)
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Thx @all!
I´m on the way to release the new stuff.
There is more work left:
- build a better showroom dungeon (just begun this part yet..)
- looking for errors
- complete pdf listing of items and assets
- update pdf manual with new howto´s for special thingies.

I hope to get it together ~ second week in march.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

While build the example dungeon a new idea was realized^^
dm_falling-in:

Image
Image
..and with the ceiling moss-mushroom deco it looks even better:
Image
SpoilerShow
Image
Image
Will be cool if i add a water-dripping particle system..
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] New created Models..

Post by BuzzJ »

WOW. And very useful too! Would be cool if you managed to make a grassy pit for aboveground use.
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Added dripping particles plus dripling sound effect.. asset ready^^
Image
Dungeon Master Resource Pack worker and passionated Beer drinker
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: [Models] New created Models..

Post by chaoscommencer »

Looks great man! This game has long been in need of more natural-looking assets like this.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Aeon
Posts: 31
Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany

Re: [Models] New created Models..

Post by Aeon »

You already start to exceed yourself! :-D Awesome new stuff. I really appreciate how it´s going onwards here although anyone is waiting for LOG II and its editor... I hope there will be the oppurtunity to use your assets as well as others in LOG II too... All that great work, it would be a shame if it wouldn´t work in LOG II´s editor as well...
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

I think most assets will work with LoG2.
Some assets can get more usability i hope.
But there is a big probability that scripts won´t work.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny »

Some more screenshots while creating demo dungeon..

Shelves with sockets:
Image
SpoilerShow
Mossy environment, but without button walls and specials.
Image
Water tile
Image
Fallen to death!
Image
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [Models] New created Models..

Post by maneus »

Really good work , germanny.

But in the last picture, I think the spiderweb is wrong. Because the web isn´t connected with the roots.
A real spider connect their web with all things along their way.
SpoilerShow
Image
Post Reply